Equips 1711 global
12000% Earth DMG (Physical). Reduces enemy's Earth resistance by 30% for 15s. If the user is an Earth unit, 30% more.
9900% Earth DMG (Physical). Reduces enemy's Earth resistance by 40% for 7s. If the user is an Earth unit, 30% more.
12000% Water DMG (Physical). Reduces enemy's Water resistance by 30% for 15s. If the user is a Water unit, 30% more.
9900% Water DMG (Physical). Reduces enemy's Water resistance by 40% for 7s. If the user is a Water unit, 30% more.
10000% Light DMG (Physical). Increases Physical DMG by the usage count x70% for 12s (MAX 350%).
12000% Fire DMG (Physical). Reduces enemy's Fire resistance by 30% for 15s. If the user is a Fire unit, 30% more.
9900% Fire DMG (Physical). Reduces enemy's Fire resistance by 40% for 7s. If the user is a Fire unit, 30% more.
12000% Light DMG (Magic). Reduces enemy's Light resistance by 30% for 15s. If the user is a Light unit, 30% more.
9900% Light DMG (Magic). Reduces enemy's Light resistance by 40% for 7s. If the user is a Light unit, 30% more.
10000% Light DMG (Magic). Increases single own Super Arts DMG by 200% after this Equip Skill is used. If the user is a Light unit, 50% more.
15000% Light DMG (Magic). Increases Magic DMG by 100% for 10s. If the user is a Light unit, increases Accuracy by 50% for 10s.
10000% Light DMG (Magic). Increases Magic DMG by 250% for 20s. Increases Arts gauge by 100 (First time only).
12000% Dark DMG (Magic). Reduces enemy's Dark resistance by 30% for 15s. If the user is a Dark unit, 30% more.
9900% Dark DMG (Magic). Reduces enemy's Dark resistance by 40% for 7s. If the user is a Dark unit, 30% more.
10000% Light DMG (Magic). Increases Magic DMG by 50% & reduces enemy's Light resistance by 40% for 20s (Stacks).
10000% Light DMG (Magic). Increases Magic DMG by 50% & reduces enemy's Magic resistance by 30% for 20s (Stacks).
16000% Fire DMG (Magic). Increases ATK by 150% for 10s. If the user is a Human unit, 100% more.
Reduces all allies' DMG taken by 15% & Water DMG taken by 30% for 20s.
Reduces all allies' DMG taken by 10% & Water DMG taken by 30% for 20s.
Reduces all allies' DMG taken by 15% & Fire DMG taken by 30% for 20s.
Reduces all allies' DMG taken by 10% & Fire DMG taken by 30% for 20s.
Reduces all allies' DMG taken by 15% & Earth DMG taken by 30% for 20s.
Reduces all allies' DMG taken by 10% & Earth DMG taken by 30% for 20s.
Auto-recovers 5% of target's MAX HP for 20s. If the user is a Giant or a God unit, 2% more. If the user is a Giant or a God unit, reduces target's DMG taken by 20% for 20s.
Auto-recovers 5% of target's MAX HP for 20s. If the user is a Giant or a God unit, 5% more.
Auto-recovers 5% of target's MAX HP for 20s. If the user is a Human or a Beast unit, 2% more. If the user is a Human or a Beast unit, reduces DMG taken by 20% for 20s.
Auto-recovers 5% of target's MAX HP for 20s. If the user is a Human or a Beast unit, 5% more.
Auto-fills all allies' Arts gauges by 2 for 16s (Except ownself). If the user is a Demon or a Spirit unit, 2 more.
Auto-fills all allies' Arts gauges by 2 for 15s. If the user is a Demon or a Spirit unit, 1 more.
10000% Dark DMG (Physical). Increases all status by 25% for 10s. If the user is a Dark unit, increases ATK by 25% for 10s.
12000% Light DMG (Physical). Auto-fills Arts gauge by 3 & increases Physical DMG by 30% for 20s. Faints user for 5s.
4000% Dark DMG (Physical). Increases Break power by 60% for 10s. If the user is not in Status Ailment, increases Arts gauge by 30.
7000% Fire DMG (Physical). Increases single Super Arts DMG by 100% & Accuracy by 50% after this Equip is used.
5500% Water DMG (Physical). Increases Arts gauge by 30. Increases Physical DMG by 60% for 12s.
6000% Fire DMG (Physical). Increases Physical DMG by 50% for 10s. If the user is not Human, God, or Demon unit, increases Equip CT speed by 30% for 10s.
6000% Light DMG (Physical). Increases Physical DMG by 30% for 12s. Increases Arts gauge by 50 when the gauge is 200 or less.
7000% Fire DMG (Physical). 100% chance of Burning enemy. Reduces Fire resistance by 60% for 10s for enemy that had Burn applied by this Equip.
10000% Light DMG (Physical). Increases DMG by 50% for 12s. If the user is a Human unit, 50% more.
7000% Water DMG (Physical). If Water unit, increases all allies' Status Ailment resistance by 100% for 10s (Except Faint).
8000% Dark DMG (Physical). Increases own Accuracy rate by 30% & Break power by 50% for 10s.
6000% Water DMG (Physical). If the user is a Water unit, Auto-fills Arts gauge by 1 & increases Physical DMG by 30% for 10s.
8000% Water DMG (Physical). If the user is a Water unit, increases Equipment DMG to Fire enemy by 100% for 10s.
8500% Water DMG (Physical). If Human, increases Arts DMG by 50% after using Equipment (Only once). Reduces Arts gauge for 10s.
4000% Water DMG (Physical). Increases Arts gauge by 30 when HP is 90% or more. Increases Physical DMG by 50% for 8s.
12000% Earth DMG (Physical). Increases ATK by 50% for 10s. If the user is an Earth, 30% more.
5000% Water DMG (Physical). Reduces enemy's Water resistance by 40% for 10s & additional 20% for the first time use.
6000% Earth DMG (Physical). Increases Physical DMG by 50% for 10s. If the user is the leader, 50% more.
7000% Earth DMG (Physical). Increases Physical DMG by 60% for 12s. Increases Arts gauge by 50 (First time only). If the user is a Human unit, 50 more.
5500% Fire DMG (Physical). Increases all allies' CRI rate by 30% during Break for 15s.
5500% Earth DMG (Physical). Increases Physical DMG & Accuracy by 30% for 8s.
5200% Earth DMG (Physical). Increase all Earth allies' Break Power by 30% for 8s.
6000% Earth DMG (Physical). Increases Earth DMG by 50% for 8s. Increases Arts gauge by 50 (First time only).
7200% Dark DMG (Physical). Increases all allies' Physical DMG by 40% for 25s. If the user is a Dark, 20% more.
10000% Dark DMG (Physical). Increases True Arts & Phantom Bullet DMG by 70% after this Equip is used. If the user is a Dark unit, 50% more.
14000% Fire DMG (Physical). Increases Arts DMG by 60% & Fire units' DMG by 40% for 15s.
7000% Water DMG (Physical). Ignores enemy's DEF by 50% for 8s. If the user is a Water unit, 50% more.
12000% Fire DMG (Physical). If the user is a Fire unit, increases DMG by 20% for 10s.
8000% Dark DMG (Physical). Reduces enemy's Physical resistance by 40% for 10s. If the enemy is in Status Ailment 20% more.
8200% Light DMG (Physical). Increases Physical DMG by 30% for 10s. If the user is a Light unit, 30% more.
4000% Earth DMG (Physical). Increase DMG to enemy by 20% & reduces enemy's Earth resistance by 30% for 10s.
3200% Dark DMG (Physical). 80% chance of Bleeding enemy. 80% chance of Increasing Bleed Lv by 1 when enemy is Bleeding (Up to Lv3).
5000% Light DMG (Physical). Increases Physical DMG by 40% for 12s. If the user is a Light unit, 40% more. Increases Arts gauge by 70 (First time only).
12000% Light DMG (Physical). Increases Physical DMG by 100% & reduces enemy's Light resistance by 25% for 15s.
6000% Light DMG (Physical). Increases Light DMG by 50% for 8s. Increases Arts gauge by 50 (First time only).
6000% Light DMG (Physical). Increases Light DMG by 50% for 8s. Increases Arts gauge by 50 (First time only).
6000% Water DMG (Physical). Increases CRI DMG by 60% for 10s. Increases Arts gauge by 40 when HP is 80% or more.
10000% Water DMG (Physical). Reduces enemy's Water & Physical resistance by 30% for 10s.
12000% Water DMG (Physical). Increases ATK by 60% & Water unit's ATK by 40% for 20s.
4000% Dark DMG (Physical). Reduces enemy's Blind resistance by 30% for 10s.
10000% Light DMG (Physical). Increases all status by 10% for 7s. If the user is a Light unit,10% more.
7000% Light DMG (Physical). Increases Physical DMG by 70% & all allies' Physical DMG by 40% for 12s.
8000% Dark DMG (Physical). If enemy is Giant Boss & during Break, DMG to enemy 35% UP for 10s.
12000% Earth DMG (Physical). Reduces enemy's Earth resistance by 40% & Evasion rate by 30% for 8s.
5000% Fire DMG (Physical). Reduces enemy's Physical resistance by 30% for 10s. If the user is not a Human, God, or Demon unit, 30% more.
3000% Fire DMG (Physical). Reduces enemy's Physical resistance by 15% for 30s (Stacks).
8000% Dark DMG (Physical). Reduces enemy's Physical resistance by 40% for 10s. If the user is a Demon unit, 20% more.
13000% Dark DMG (Physical). Reduces enemy's Physical resistance by 20% for 12s. If the user is a Dark unit, increases Arts gauge by 80.
13500% Dark DMG (Physical). Increases ATK by 100% for 10s. If the user is a Human unit, 60% more.
5800% Dark DMG (Physical). Lifesteal by 5% of DMG. Increases all allies' Accuracy by 20% for 10s.
6000% Water DMG (Physical). Reduces own DMG from enemy by 15% & increases own Break power by 30% for 8s.
8500% Light DMG (Physical). If enemy is Dark, increases own CRI rate by 100% for 5s.
8500% Light DMG (PHY). If enemy is Dark, for 5s, increases own CRI rate by 100%.
10000% Dark DMG (Physical). Reduces enemy's Dark resistance by 40% for 7s. If the user is a God unit, increases BE output by 40% for 7s.
7500% Light DMG (Physical). Increases ATK by 50% & reduces enemy's Physical resistance by 30% for 8s.
12000% Light DMG (Physical). Increases ATK by 100% for 12s. If the user is a Human unit, 50% more.
5000% Dark DMG (Physical). Increases DMG by 50% during Break for 10s. Increases Break power by 50% to enemy not in Break for 10s.
5000% Fire DMG (Physical). Increases Arts gauge by 30. Increases Physical DMG by 40% for 15s.
5000% Fire DMG (Physical). Increases Physical DMG by 40% for 10s. User Fire: Increases Skill CT speed by 40% for 10s.
5000% Fire DMG (Physical). Increases Physical DMG by 40% for 10s. User Fire: Increases Skill CT speed by 40% for 10s.
7700% Fire DMG (Physical). Increases DMG to enemy by 20% & reduces enemy's Fire resistance by 30% for 10s.
9000% Light DMG (Physical). Increases Physical DMG by 30% for 10s. If the user is not in Status Ailment, 30% more.
3000% Light DMG (Physical). Increases Break power by 50% for 10s. Additional 50% for Dark enemy.
16000% Light DMG (Physical). Increases ATK by 80% for 10s. If the user is a Light unit, 50% more.
14000% Dark DMG (Physical). Increases Arts DMG by 60% & Dark units' DMG by 40% for 15s.
2800% Dark DMG (Physical). Costs 3% of MAX HP for 15s. Increases Break power to Light enemy by 80% for 15s.
4000% Water DMG (Physical). Increases Physical DMG by 35% for 8s when the user's HP is 80% or more. Recovers HP by 6% when the user's HP is below 80%.
7000% Dark DMG (Physical). Ignores enemy's DEF by 50% for 8s. If the user is a Dark unit, 50% more.
7500% Fire DMG (Physical). Increases Fire units’ Skill CT speed by 80% for 8s.
7000% Light DMG (Physical). Increases Physical DMG by 40% for 10s. If the user is a Light unit, increases Skill CT speed by 40% for 10s.
10000% Water DMG (Physical). Reduces enemy's Physical resistance by 30% for 10s. Reduces extra 20% when user's HP is 90% or more.
4000% Fire DMG (Physical). Increases Physical DMG by 60% for 10s. If the user is a Fire unit, will not flinch for 10s.
7000% Non-Elemental DMG (Physical). Summon Gem Blessing: Increases all allies' Arts DMG by 50% for 20s (Only Once).
3500% Dark DMG (Physical). Increases own DMG by 30% & all allies' Physical DMG by 20% for 10s. Increases own Arts gauge by 70 (First time only).
12000% Fire DMG (Physical). Increases Arts DMG by 50% for 20s. Increases Fire units' DMG by 30% for 20s.
10000% Dark DMG (Physical). If Human, increases DMG & Break power by 40% for 8s.
6500% Fire DMG (Physical). Increases all allies' Break power by 20% for 8s.
5000% Fire DMG (Physical). Increases Physical DMG by 60% for 15s. Increases Arts gauge by 80 (First time only).
12000% Non-Elemental DMG (Physical). Increases all allies' Physical DMG by 50% for 30s.
10000% Earth DMG (Physical). Reduces enemy's Earth resistance by 15% x number of Earth units for 10s (MAX 60%).
6000% Dark DMG (Physical). Increases BE Output by 30% for 10s. If the user is a Demon unit, 10% more.
8000% Light DMG (Physical). Increases all allies' Physical DMG by 30% & Light DMG by 20% for 12s.
8000% Earth DMG (Physical). Reduces enemy's Earth resistance by 40% for 12s. If the user is an Earth unit, increases Accuracy by 40% for 12s.
7000% Earth DMG (Physical). Increases Physical DMG by 60% for 12s. Increases Arts gauge by 50 (First time only). If the user is a Earth unit, 50 more.
13000% Fire DMG(Physical). Reduces enemy's physical resistance by 20% for 12s. If the user is a Fire unit, increases Arts gauge by 80.
8000% Light DMG (Physical). Increases own ATK by 40% for 10s & If the user is a Light unit, 40% more.
10000% Light DMG (Physical). Increases own ATK by 120% & reduces Skill CT by 80% for 10s.
8200% Fire DMG (Physical). Increases Physical DMG by 30% for 10s. If the user is a Fire unit, 30% more.
7000% Dark DMG (Physical). When this attack is Critical, increases own Arts gauge by 50 (Only 1 HIT). Increases own CRI DMG by 50% for 15s.
10000% Light DMG (Physical). Increases Physical DMG by 50% for 20s. Increases Equip DMG by 100% for 20s (First time only).
8000% Light DMG (Physical). Costs own HP by 2000. Reduces enemy's Physical resistance by 15% for 5s. If the user is a Light, 10% more.
12000% Dark DMG (Physical). Reduces enemy's Dark resistance by 40% & Evasion rate by 30% for 8s.
5000% Water DMG (Physical). Increases all allies' ATK by 25% for 5s (Only once).
10000% Dark DMG (Physical). Reduces enemy's Dark resistance by 30% for 12s. Additional 20% if the user's HP is 90% or more.
3400% Water DMG (Physical). If Human, increases Skill DMG by 25% after using this Equipment (First time only).
3000% Fire DMG (Physical). Increases Arts DMG by 100% for 10s. If the user is not in Status ailment, 50% more.
3200% Light DMG (Physical). If the user is a Light unit, increases DMG by the usage count x10% (MAX 80%) for 10s.
8200% Dark DMG (Physical). Increases Physical DMG by 30% for 10s. If the user is a Dark unit, 30% more.
8200% Dark DMG (Physical). Increases Physical DMG by 30% for 10s. If the user is a Dark unit, 30% more.
10000% Dark DMG (Physical). Increases Physical DMG by 60% & Dark units' DMG by 40% for 18s.
6666% Dark DMG (Physical). Increases ATK by 50% & Demons' ATK by 30% for 15s.
4000% Dark DMG (Physical). Reduces enemy's Dark resistance by 20% for 8s. If the user is a Dark unit, reduces enemy's Evasion rate by 20% for 8s.
8000% Dark DMG (Physical). Increases Dark units' BE output by 50% for 12s & additional 30% for the first time use.
6000% Light DMG (Physical). Increases ATK by 50% for 10s. Increases Arts gauge by 30 & additional 30 for the first time use.
6000% Dark DMG (Physical). Increases single own Super Arts DMG by 100% after this Equip Skill is used. If the user is a Human unit, 50% more.
8000% Fire DMG (Physical). Increases Arts DMG by 30% for 8s. If the user is a Fire unit, 20% more.
15000% Light DMG (Physical). If the user is a God unit, increases DMG & Accuracy by 80% for 20s.
18000% Light DMG (Physical). Increases Equipment Accuracy by 50% for 6s.
5000% Light DMG (Physical). Increases Arts gauge by 15. If the user is a Light unit, increases all status by 15% for 10s.
8000% Fire DMG (Physical). Reduces enemy's Fire resistance by 40% for 10s. If the user is a Human unit, 20% more.
4500% Water DMG (Physical). Increases Arts gauge by 30. Increases HP recovery amount by 20% for 20s.
16000% Fire DMG (Physical). Increases ATK by 80% for 10s. If the user is a Fire unit, 50% more.
5000% Fire DMG (Physical). Increases Bleed Lv by 1 when enemy is Bleeding (Up to Lv3). Reduces enemy's Physical resistance by 30% for 8s.
8000% Dark DMG (Physical). Reduces enemy's Physical resistance by 40% for 10s. If the user is a God unit, 20% more.
8000% Light DMG (Physical). If the user is a Light unit, increases CRI rate by 100% for 10s.
3000% Earth DMG (Physical). Reduces enemy's Earth resistance by 20% for 20s (Stacks).
10000% Water DMG (Physical). Increases Physical DMG by 60% & Water units' DMG by 40% for 18s.
11000% Dark DMG (Physical). Increases DMG to Light enemy & Giant Boss by 20% for 8s.
8000% Dark DMG (Physical). Costs 20% of MAX HP. Reduces enemy's Physical & Dark resistance by 20% for 10s.
8000% Water DMG (Physical). Increases CRI DMG by 50% & Water units' DMG by 25% for 25s.
3000% Light DMG (Physical). Increases CRI rate by the usage count x 25% for 5s (MAX 100%).
5000% Light DMG (Physical). Reduces enemy's Physical resistance by 40% for 10s & additional 30% for the first time use.
5000% Dark DMG (Physical). Auto-fills Arts gauge by 2 for 6s. If the user is a Dark Unit, additional 2 gauge.
7000% Fire DMG (Physical). Increases Physical DMG by 60% for 12s. Increases Arts gauge by 50 (First time only). If the user is a Demon unit, 50 more.
5000% Fire DMG (Physical). Reduces enemy's Fire resistance by 40% for 10s & additional 20% for the first time use.
3000% Fire DMG (Physical). Auto-fills own Arts gauge by 2 & if the user is a Fire, additional 1 for 6s.
8000% Water DMG (Physical). Reduces enemy's Water resistance by 40% for 12s. If the user is a Water unit, increases Accuracy by 40% for 12s.
8000% Fire DMG (Physical). Increases all allies' Fire DMG by 20% for 12s. Increases all allies' Physical DMG by 30% for 12s.
5000% Light DMG (Physical). Reduces enemy's Poison resistance by 30% for 10s. If the user is a Light unit, increases DMG by 30% for 10s.
13500% Fire DMG (Physical). Increases ATK by 100% for 10s. Increases extra 50% when user's HP is 80% or more.
6000% Dark DMG (Physical). Increases single own Super Arts DMG by 100% after this Equip Skill is used. If the user is a Dark unit, 50% more.
6000% Fire DMG (Physical). Increases Physical DMG by 40% for 10s. Increases Arts gauge by 40 (First time only).
6000% Fire DMG (Physical). Increases Physical DMG by 40% for 10s. Increases Arts gauge by 40 (First time only).
5000% Fire DMG (Physical). Increases DMG by 40% for 15s. If the enemy is Burning 40% more.
4500% Dark DMG (Physical). Reduces DEF & CRI resistance by 30% for 10s when enemy is Bleeding.
4000% Dark DMG (Physical). Increases Skill CT speed by 50% & if the user is a Dark, increases ATK by 30% for 8s.
7300% Earth DMG (Physical). Reduces all allies' Arts gauges by 20. Increases all allies' Earth DMG by 40% for 10s.
6000% Dark DMG (Physical). Increases own Physical DMG by 35% for 10s. When own Arts gauge is over 100, increases own Dark DMG by 35% for 10s.
9800% Dark DMG (Physical). Auto-fills Arts gauge by 3 & reduces DEF by 30% for 10s.
10000% Water DMG (Physical). Reduces enemy's Water resistance by 30% for 12s, additional 20% if the user's HP is 90% or more.
10000% Light DMG (Physical). Increases Physical DMG by 70% for 10s. If the user is a God unit, 30% more.
3200% Light DMG (Physical). Increases ATK by the usage count x10% (MAX 80%) for 10s.
13500% Light DMG (Physical). Increases ATK by 100% for 10s & if the user is a God, 60% more.
6800% Fire DMG (Physical). Increases DMG to Weak-Element enemy by 10% for 8s.
7000% Dark DMG (Physical). Increases Physical DMG by 40% & Human units' Physical DMG by 30% for 15s (Stacks).
5800% Earth DMG (Physical). Increases all allies' Skill CT speed by 10% for 8s, additional 10% for Earth units.
7000% Fire DMG (Physical). Increases Fire DMG by 60% for 15s. Increases Arts gauge by 80 (First time only).
6000% Water DMG (Physical). Increases DMG to enemy by 25% for 10s. If the user is a Human unit, 25% more.
6000% Fire DMG (Physical). Increases Break power by 40% for 10s. If the user is a Fire unit, increases Physical DMG by 30% for 10s.
6000% Fire DMG (Physical). Reduces enemy's Fire resistance by 30% for 10s. Reduces extra 30% when enemy's HP is 50% or less.
4500% Fire DMG (Physical). Reduces enemy's Burn & Fire resistance by 30% for 10s.
10000% Fire DMG (Physical). Increases own ATK by 50% for 8s. If Fire unit, extra 30%.
6000% Earth DMG (Physical). Increases Break power by 40% for 10s. If the user is an Earth unit, increases Physical DMG by 30% for 10s.
4000% Light DMG (Physical). Increases Physical DMG by 60% for 10s. If covered by an ally, increases Arts gauge by 30.
6250% Light DMG (Physical). Reduces Enemy's Light Elemental Resistance by 30% for 15s.
4000% Fire DMG (Physical). Increases ATK by 80% for 12s. If the user is a Fire unit, increases Skill CT speed by 80% for 12s.
6800% Water DMG (Physical). If enemy is Giant Boss, increases own equipment DMG by 30% for 5s. If enemy is Fire, 50% chance of Freezing.
5000% Non-Elemental DMG (Physical). Increases DMG to all races by 15% for 8s (Except Gods).
6000% Water DMG (Physical). Increases own ATK by 40% for 20s. Increases own Arts gauge by 50 (First time only).
7000% Fire DMG (Physical). Lifesteal by 2% of this Equip Skill DMG. Increases CRI DMG by 100% for 10s.
8000% Light DMG (Physical). Increases Light DMG by 60% for 8s. When enemy's HP is 30% or less, 60% more.
7000% Water DMG (Physical). Increases Water DMG by 50% for 8s. Increases Arts gauge by 50 (First time only).
9999% Earth DMG (Physical). Increases Demon allies' Physical DMG by 60% for 20s.
6000% Fire DMG (Physical). Increases Fire DMG by 50% for 8s. Increases Arts gauge by 50 (First time only).
8500% Fire DMG (Physical). Reduces enemy's Fire resistance & Evasion rate by 30% for 10s.
13500% Fire DMG (Physical). Increases ATK by 100% for 10s. If the user is a Demon unit, 60% more.
6500% Light DMG (Physical). Increases own DMG & Accuracy rate by 30% for 10s.
16000% Earth DMG (Physical). Increases ATK by 80% for 10s. If the user is an Earth Unit, 50% more.
4000% Water DMG (Physical). Increases Break power by 60% for 8s. If the enemy is in Status Ailment 30% more.
8000% Water DMG (Physical). Increases Water units' Physical DMG to Earth enemy by 50% for 15s.
8000% Fire DMG (Physical). Increases Physical DMG by 50% for 15s. Increases Fire units' BE output by 50% for 15s (First time only).
4500% Earth DMG (Physical). Reduces enemy's Physical resistance & Evasion rate by 30% for 10s.
10000% Water DMG (Physical). If the user is a Water unit, increases DMG by 50% for 10s.
12000% Light DMG (Physical). Increases ATK by 60% & Light units' ATK by 40% for 20s.
2000% Dark DMG (Physical). Increases Break power by 50% & Dark units' Break power by 30% for 15s.
10000% Light DMG (Physical). Reduces enemy's Light resistance by 15% x number of Light units for 10s (MAX 60%).
10000% Fire DMG (Physical). Increases CRI DMG by 50% for 8s. If the user is a Fire unit, 30% more.
4000% Water DMG (Physical). Increases Physical DMG by 60% for 10s. If the user is a Water unit, will not Flinch for 10s.
10000% Water DMG (Physical). Increases all status by 25% for 10s. If the user is a Water unit, increases ATK by 25% for 10s.
7700% Earth DMG (Physical). Reduces enemy's Earth resistance by 30% for 10s. Reduces extra 30% when enemy's HP is 50% or less.
7500% Light DMG (Physical). Increases ATK by 100% for 10s. If the user is a Light unit, increases Arts gauge by 30.
10000% Water DMG (Physical). Increases CRI DMG by 60% & Water units' DMG by 40% for 18s.
12000% Fire DMG (Physical). Increases DMG by 80% & reduces enemy's Fire resistance by 30% for 10s.
7000% Fire DMG (Physical). Increases Physical DMG by 30% for 15s. If the user is a Fire unit, Auto-fills Arts gauge by 1 for 15s.
3000% Water DMG (Physical). Increases DMG to Weak-Element enemy by 30% for 10s. If the user is a Human unit, additional 20%.
7000% Dark DMG (Physical). Increases Physical DMG by 60% for 12s. Increases Arts gauge by 50 (First time only). If the user is a Dark unit, 50 more.
10000% Light DMG (Physical). Reduces enemy's Physical resistance by 30% for 10s. If the user is a Human unit, 20% more.
6000% Fire DMG (Physical). Increases single own Super Arts DMG by 100% after this Equip Skill is used. If the user is a Fire unit, 50% more.
8000% Fire DMG (Physical). Increases Fire units' BE output by 50% for 12s & additional 30% for the first time use.
7000% Water DMG (Physical). Costs 20% of MAX HP. Reduces enemy's Physical & Water resistance by 20% for 10s.
500% Non-Elemental DMG (Physical). Costs 30% of MAX HP. Reduces enemy's physical resistance by 10% for 30s (Stacks).
8000% Water DMG (Physical). Summon Gem Blessing: Increases all allies' Water DMG by 60% for 35s (Only Once).
12000% Light DMG (Physical). If the user is a Human unit, increases DMG & Accuracy by 80% for 13s.
7700% Dark DMG (Physical). Costs 30% of MAX HP. Reduces enemy's Physical resistance by 30% for 8s.
12000% Fire DMG (Physical). Reduces enemy's Physical resistance by 20% for 10s. If Human, increases own BE Output by 50%.
4000% Dark DMG (Physical). Reduces enemy's Dark resistance by 30% for 10s. Increases Arts gauge by 50 (First time only).
7000% Dark DMG (Physical). Increases Physical DMG by 40% for 10s. If the user is a Dark Unit, increases Skill CT speed by 40% for 10s.
4700% Light DMG (Physical). Increases DMG by 20% for 10s. If enemy is Light or Dark, 20% more.
6000% Light DMG (Physical). 50% chance of Fainting enemy. Increases DMG to enemy by 15% for 8s.
6000% Light DMG (Physical). 50% chance of Fainting enemy. Increases DMG to enemy by 15% for 8s.
6000% Water DMG (Physical). Increases own Break power by 20% & Arts gauge by 2 for 7s.
3500% Earth DMG (Physical). Heals own HP by 240 & increases Arts gauge by 20 when HIT.
5000% Light DMG (Physical). Increases Light DMG by 40% for 10s. Recovers HP by 10% when the user's HP is 70% or less.
4000% Water DMG (Physical). Increases ATK by 80% for 12s. If the user is a Water unit, increases Skill CT speed by 80% for 12s.
6000% Earth DMG (Physical). Increases all allies' Earth DMG by 30% for 10s.
10000% Fire DMG (Physical). If the user is a Fire unit, increases BE Output by 80% for 10s.
3000% Light DMG (Physical). Recovers all allies' HP by 1200. Reduces enemy's Physical resistance by 5% for 15s (Stacks).
6000% Fire DMG (Physical). Increases all status by 10% for 6s. If the user is a Fire unit, 10% more.
8000% Fire DMG (Physical). Increases DMG to Human & God enemy by 80% for 10s.
8000% Fire DMG (Physical). Increases DMG to Human & Demon enemy by 80% for 10s.
11000% Light DMG (Physical). Increases own Physical DMG by 25% for 12s. If God, increases own Accuracy rate by 30%.
5000% Dark DMG (Physical). Increases Dark DMG by 40% for 10s. If the user HP is 70% or less, recovers HP by 10%.
8000% Fire DMG (Physical). Increases DMG to God & Demon enemy by 80% for 10s.
5000% Earth DMG (Physical). If Earth unit, Auto-fills Arts gauge by 1 & increases Physical DMG by 20% for 10s.
6500% Earth DMG (Physical). 50% chance of Poisoning enemy. If the user is an Earth unit, reduces enemy's CRI resistance by 30% for 6s.
4000% Light DMG (Physical). Reduces enemy's Light resistance by 20% for 8s. If the user is a Light unit, reduces enemy's Evasion rate by 20% for 8s.
7000% Light DMG (Physical). Increases Physical DMG by 40% for 20s. If the user is a Light unit, auto-fills Arts gauge by 1 for 20s.
8000% Water DMG (Physical). Increases DMG by 50% for 8s. User Water: Increases Accuracy by 30% for 8s.
10000% Water DMG (Physical). Increases Physical DMG by 60% & reduces enemy's Water resistance by 30% for 12s (Stacks).
6000% Dark DMG (Physical). Increases DMG to Giant Boss by 40% for 8s. Increases Arts gauge by 40 (First time only).
8000% Water DMG (Physical). Increases Water units' BE output by 50% for 12s & additional 30% for the first time use.
1700% Light DMG (Physical). 30% chance of reducing enemy's DEF by 10% for 10s.
4000% Earth DMG (Physical). Increases Physical DMG by 30% for 15s. If the user is an Earth unit, auto-fills Arts gauge by 1 for 15s.
7500% Light DMG (Physical). Increases all allies' CRI rate by 50% during Break for 8s.
8000% Dark DMG (Physical). Increases CRI DMG by 50% for 10s. If the user is a Dark unit, 50% more.
4000% Dark DMG (Physical). Reduces enemy's Dark resistance by 30% for 8s.
8000% Fire DMG (Physical). Increases DMG to enemy by 20% for 10s. If the user is a Fire or Spirit unit, 10% more (If Fire Spirit unit, 20% more).
8000% Light DMG (Physical). Increases CRI DMG by 50% for 10s. If the user is a Light unit, 50% more.
9000% Dark DMG (Physical). Increases own Physical DMG by 30% for 15s. If Human, get an extra 30%.
10000% Water DMG (Physical). Reduces enemy's Physical resistance by 20% for 12s. If the user is a Water unit, 15% more.
8000% Earth DMG (Physical). Reduces enemy's Physical resistance by 20% & Earth resistance by 30% for 10s.
12000% Earth DMG (Physical). Reduces enemy's Physical resistance by 20% for 15s. If the user is an Earth, 10% more.
12000% Water DMG (Physical). If the user is a Water unit, increases DMG to enemy by 20% for 10s. Increases extra 15% when user's HP is 80% or more.
6666% Dark DMG (Physical). Reduces enemy's Physical & Dark resistance by 20% for 10s.
10000% Dark DMG (Physical). Reduces enemy's Dark resistance by 30% for 8s. If the user is a Human unit, increases DMG to enemy by 20% for 8s.
8000% Earth DMG (Physical). Reduces enemy's Earth resistance by 30% for 10s. If the user is a Human unit, 20% more.
8000% Fire DMG (Physical). Reduces enemy's Fire resistance by 40% for 12s. If the user is a Fire unit, increases Accuracy by 30% for 12s.
5000% Water DMG (Physical). Increases all allies' Physical DMG by 30% & reduces Physical DMG taken by 10% for 10s.
6000% Fire DMG (Physical). Increases Fire DMG by 60% for 10s. Increases Arts gauge by 50 (First time only).
8000% Dark DMG (Physical). Reduces enemy's Dark resistance by 40% for 12s. If the user is a Dark unit, increases Accuracy by 30% for 12s.
5000% Light DMG (Physical). Reduces enemy's Light resistance by 15% for 15s (Stacks). If the user is a Human unit, increases Arts gauge by 10.
8000% Dark DMG (Physical). Auto-fills own Arts gauge by 3 & increases Magic DMG by 30% for 8s.
12500% Dark DMG (Physical). Auto-fills Arts gauge by 4 & reduces DEF by 30% for 10s.
10000% Light DMG (Physical). If the user is a Light unit, increases DMG to enemy by 20% for 15s. Increases additional 15% when user's HP is 80% or more.
8000% Earth DMG (Physical). Reduces enemy's Poison resistance by 30% for 20s. Increases Arts gauge by 50 (First time only).
13000% Light DMG (Physical). Reduces enemy's Physical resistance by 40% for 10s. If the user is a Light unit, increases ATK by 40% for 10s.
7500% Fire DMG (Physical). 100% chance of increasing Bleed Lv by 1 when enemy is Bleeding (Up to Lv3). Reduces enemy's Physical resistance by 35% for 8s.
7800% Dark DMG (Physical). Lifesteal by 8% of DMG. Increases all allies' Accuracy rate by 30% for 10s.
8000% Dark DMG (Physical). Reduces enemy's Dark resistance by 30% for 10s. If the user is a Demon unit, 20% more.
6000% Dark DMG (Physical). Increases Dark DMG by 60% for 10s. Increases Arts gauge by 50 (First time only).
6650% Water DMG (Physical). Increases all allies' Equipment DMG by 25% for 8s. If the user is a Water unit, increases own Equipment DMG by 15% more.
9000% Fire DMG (Physical). 100% chance of Burning enemy. Reduces Physical resistance by 35% for 8s for enemy that had Burn applied by this Equip.
3800% Light DMG (Physical). Increases CRI rate by the usage count x 25% for 5s (MAX 100%).
4000% Dark DMG (Physical). Reduces enemy's Physical resistance by 30% for 10s. If the user is a God unit, increases Arts gauge by 10.
8000% Earth DMG (Physical). Reduces enemy's Earth resistance by 30% for 10s. If the user is a Dragon unit, additional 20%.
5000% Earth DMG (Physical). Heals own HP by 260 & increases Arts gauge by 20 when HIT.
4000% Fire DMG (Physical). Reduces enemy's Physical resistance by 20% for 8s. Reduces extra 20% when enemy's HP is 50% or less.
10000% Fire DMG (Physical). Reduces enemy's Physical resistance by 20% for 12s. If the user is a Fire unit, 15% more.
8000% Dark DMG (Physical). Increases Physical DMG by 50% for 10s. If the user is a Dark unit, increases ATK by 50% for 10s.
7000% Fire DMG (Physical). Increases Physical DMG by 20% for 8s & if the user is a Fire, 30% more DMG.
4200% Water DMG (Physical). If Human, increases Skill DMG & Skill Break power by 25% after using Equipment (Only once).
8000% Water DMG (Physical). Reduces enemy's Water resistance by 30% for 10s. If the user is a Human unit, 20% more.
10000% Water DMG (Physical). Increases Physical DMG by 50% for 10s. If the user is a Water unit, increases ATK by 50% for 10s.
7500% Earth DMG (Physical). Increases Earth DMG by 50% & reduces enemy's Physical resistance by 30% for 10s.
10000% Light DMG (Physical). Increases DMG by 60% for 12s. If the user is a Light unit, increases ATK by 60% for 12s.
4000% Light DMG (Physical). Reduces enemy's Light resistance by 20% for 60s (Stacks).
6500% Dark DMG (Physical). If the user is a Dark unit, increases CRI rate by 100% for 8s. If the user is a Human unit, increases CRI DMG by 50% for 8s.
10000% Light DMG (Physical). Increases Physical DMG by 50% for 10s. If the user is a Light unit, increases ATK by 50% for 10s.
7500% Fire DMG (Physical). Increases DMG by 50% & reduces enemy's Fire resistance by 30% for 10s.
7500% Earth DMG (Physical). Increases DMG by 50% & reduces enemy's Earth resistance by 30% for 10s.
9000% Dark DMG (Physical). Increases Physical DMG by 30% for 15s. If the user is a Spirit unit, 30% more.
10000% Dark DMG (Physical). Increases Skill CT speed by 30% & CRI rate by 70% for 10s.
8000% Light DMG (Physical). Ignores enemy's DEF by 50% & reduces own DMG from enemy by 30% for 8s.
10000% Dark DMG (Physical). Reduces enemy's Dark resistance by 30% for 8s. If the user is a Spirit unit, increases DMG to enemy by 20% for 8s.
12500% Light DMG (Physical). Increases Physical DMG by 40% & if the user is a Light, increases CRI rate by 50% for 12s.
8000% Dark DMG (Physical). Increases DMG to enemy by 20% for 10s. If the user is a Dark or Spirit unit, 10% more (If Dark Spirit unit, 20% more).
4500% Water DMG (Physical). Increases Water DMG by 40% for 15s. If the user is a God unit, 20% more.
5000% Fire DMG (Physical). Increases Bleed Lv by 1 when enemy is Bleeding (Up to Lv3). If the user is a Human unit, reduces enemy's Fire resistance by 30% for 8s.
9000% Earth DMG (Physical). Increases Arts gauge by 30. If the user is an Earth unit, increases all status by 30% for 10s.
7800% Water DMG (Physical). If Water unit, increases all allies' Status Ailment resistance by 100% for 12s (Except Faint).
13000% Dark DMG (Physical). Reduces enemy's Physical & CRI resistance by 30% for 8s.
5000% Light DMG (Physical). Reduces enemy's Light resistance by 40% for 10s. If the user is a Human unit, increases ATK by 40% for 10s.
8800% Light DMG (Physical). Reduces enemy's Physical resistance by 20% for 12s. If the user is a Light unit, 15% more.
5000% Fire DMG (Physical). Reduces enemy's Physical resistance by 15% for 15s (Stacks). If the user is a Fire unit, increases Arts gauge by 10.
12000% Water DMG (Physical). Increases DMG by 50% & Water DMG by 70% for 15s.
5000% Fire DMG (Physical). Reduces enemy's Fire resistance by 40% for 10s. If the user is a Human unit, increases ATK by 40% for 10s.
8000% Dark DMG (Physical). Increases Dark DMG & Skill CT speed by 50% for 10s.
9000% Dark DMG (Physical). Increases own CRI DMG by 70% & reduces accuracy by 30% for 10s.
9000% Water DMG (Physical). Increases DMG by 50% & reduces enemy's Water resistance by 30% for 10s.
10000% Fire DMG (Physical). Reduces enemy's Fire resistance by 30% for 10s. If the user is a Spirit unit, 30% more.
7500% Water DMG (Physical). Increases Water DMG by 50% & reduces enemy's Physical resistance by 30% for 10s.
13000% Dark DMG (Physical). Increases Physical DMG by 50% for 8s. If enemy is Light, reduces enemy's Dark resistance by 20% for 8s.
6000% Dark DMG (Physical). If the user is a Dark, reduces enemy's physical resistance by 20% for 8s.
5000% Dark DMG (Physical). Increases Dark DMG by 50% for 8s. Increases Arts gauge by 30 (First time only).
6000% Light DMG (Physical). Reduces enemy's Physical resistance by 35% for 10s. If the user is a Light unit, reduces enemy's Evasion rate by 25% for 10s.
6000% Earth DMG (Physical). 70% chance of Poisoning enemy for 12s. If the user is an Earth unit, increases DMG by 35% for 12s.
7000% Water DMG (Physical). Increases own ATK by 50% for 20s. Increases own Arts gauge by 50 (First time only).
9000% Water DMG (Physical). Reduces enemy's Water resistance by 40% for 10s. If the user is a Water unit, increases Accuracy by 30% for 10s.
6000% Fire DMG (Physical). Increases Fire DMG by 50% for 15s. If the user is a Demon unit, 30% more.
12000% Earth DMG (Physical). If the user is an Earth unit, increases DMG to enemy by 20% for 10s. Increases extra 15% when user's HP is 80% or more.
8500% Light DMG (Physical). Increases all allies' CRI rate by 60% during Break for 8s.
9000% Water DMG (Physical). Reduces enemy's Physical & Water resistance by 20% for 12s.
10000% Light DMG (Physical). Reduces enemy's Light resistance by 30% for 8s. If the user is a Human unit, increases DMG to enemy by 20% for 8s.
8000% Water DMG (Physical). Reduces enemy's Water resistance by 40% for 10s. If the user is a Human unit, increases Accuracy by 30% for 10s.
8000% Water DMG (Physical). Increases Water DMG & Skill CT speed by 50% for 10s.
8000% Fire DMG (Physical). Increases all allies' CRI DMG by 35% & negates all allies' DMG taken for a total of 1200 for 10s (Only Once).
9000% Light DMG (Physical). Increases Physical DMG by 30% for 10s & extra 30% when HP is 80% or more.
4000% Water DMG (Physical). Reduces enemy's Physical resistance by 30% for 10s. If the user is a Human unit, increases Arts gauge by 10.
8000% Dark DMG (Physical). Reduces enemy's Dark resistance by 40% for 8s. If the user is a Human unit, increases DMG by 50% for 8s.
12000% Light DMG (Physical). If the user is a Light unit, increases DMG to enemy by 20% for 10s. Increases extra 15% when HP is 80% or more.
7500% Fire DMG (Physical). Increases Fire DMG by 50% & reduces enemy's Physical resistance by 30% for 10s.
8000% Fire DMG (Physical). Increases DMG to enemy by 20% for 10s. If the user is a Fire or Human unit, 10% more (If Fire Human unit, 20% more).
9000% Water DMG (Physical). Reduces enemy's Physical resistance by 40% for 12s. Increases all allies' all status by 30% for 12s (First time only).
8000% Fire DMG (Physical). If Fire Unit, increases own DMG by 50% & Break power by 100% for 6s.
900% Non-Elemental DMG (Physical). Heals HP by 50 when HIT. Reduces own DEF by 20% for 3s. *If enemy is God or Demon, 1200% DMG.
5000% Dark DMG (Physical). Reduces enemy's Physical resistance by 15% for 15s (Stacks). If the user is a Dark unit, increases Arts gauge by 10.
10000% Fire DMG (Physical). Increases Physical DMG by 50% for 10s. If the user is a Fire unit, increases ATK by 50% for 10s.
7000% Earth DMG (Physical). If Earth unit, Auto-fills Arts gauge by 1 & increases Physical DMG by 30% for 12s.
6000% Water DMG (Physical). Increases Physical DMG by 50% for 10s when the user's HP is 70% or more. Recovers HP by 30% if the user's HP is below 70%.
10000% Earth DMG (Physical). Reduces enemy's Earth resistance by 30% for 8s. If the user is a Beast unit, increases DMG to enemy by 20% for 8s.
8000% Light DMG (Physical). Reduces Physical resistance by 20% & Light resistance by 30% for 10s.
5000% Light DMG (Physical). Reduces enemy's Physical resistance by 15% for 15s (Stacks). If the user is a Light unit, increases Arts gauge by 10.
10800% Water DMG (Physical). If Human, increases Arts DMG by 50% after using Equipment (Only once). Reduces Arts gauge for 10s.
11000% Fire DMG (Physical). Increases ATK by 80% for 12s. If the user is a Fire unit, 70% more.
8000% Water DMG (Physical). Reduces enemy's Physical resistance by 30% for 10s. If the user is a Water unit, increases Arts gauge by 20.
10000% Earth DMG (Physical). Increases Break power by 50% for 15s. Increases Arts gauge by 50 during Giant Boss' Break.
10000% Water DMG (Physical). Increases Skill CT speed & CRI DMG by 50% for 12s.
4500% Light DMG (Physical). Increases own ATK by 100% & reduces own Skill CT by 100% for 8s.
4900% Fire DMG (Physical). Reduces enemy's Physical & Fire resistance by 30% for 10s.
6000% Earth DMG (Physical). Increases ATK by 50% for 10s. Increases Arts gauge by 30 & additional 30 for the first time use.
6000% Earth DMG (Physical). Increases DMG to enemy by 25% for 10s. If the user is an Earth unit, 25% more.
6500% Water DMG (Physical). Increases Arts DMG by 50% for 8s. If the user is a Water unit, increases Arts gauge by 40.
5500% Water DMG (Physical). Increases Arts gauge by 30. If the user is a Water unit, increases Accuracy by 30% for 10s.
7000% Light DMG (Physical). Increases Arts gauge by 20. Increases CRI DMG by 50% for 10s.
8000% Fire DMG (Physical). If the user is a human or a Beast unit, increases CRI rate by 100% for 10s.
8000% Fire DMG (Physical). If the user is a human or a Beast unit, increases CRI rate by 100% for 10s.
5800% Water DMG (Physical). Increases all allies' Equipment DMG by 20% for 8s. If the user is a Water unit, increases own Equipment DMG by 10% more.
5000% Light DMG (Physical). Increases Physical DMG by 60% for 10s. If the user is a Human unit, increases Equip CT speed by 30% for 10s.
7000% Dark DMG (Physical). Increases all status by 20% for 15s. If the user is a Human unit, 10% more.
4500% Dark DMG (Physical). Increases Physical DMG by 50% & HP recovery amount by 30% for 20s.
4000% Water DMG (Physical). Increases Water DMG by 50% for 10s. Increases Arts gauge by 30 & additional 50 for the first time use.
6250% Dark DMG (Magic). 100% chance of Poisoning Human enemy for 8s. If the user is a Dark unit, increases Arts gauge by 20 when HIT.
7000% Dark DMG (Magic). Increases Dark DMG by 60% for 15s. Increases Arts gauge by 80 (First time only).
7000% Dark DMG (Magic). Increases all status by 20% for 15s. If the user is a Demon unit, 10% more.
6000% Dark DMG (Magic). Increases CRI DMG by 25% for 20s. If the user is a Dark unit, 25% more.
6500% Earth DMG (Magic). Reduces enemy's Magic resistance & Evasion rate by 30% for 10s.
5000% Dark DMG (Magic). Increases Magic DMG by 70% for 10s. Increases Arts gauge by 50 (First time only). If the user is a Dark unit, 50 more.
10000% Dark DMG (Magic). Increases Magic DMG by 60% & Dark units' DMG by 40% for 20s.
5000% Water DMG (Magic). Reduces enemy's Magic resistance by 30% for 10s. If the user is not a Human, God, or Demon unit, 30% more.
5500 % Fire DMG (Magic). Increases CRI DMG by 50% for 10s. If the user is a Fire unit, increases Arts gauge by 20.
5000% Dark DMG (Magic). Increases DMG to God & Demon enemy by 30% for 10s.
5000% Dark DMG (Magic). Increases DMG to Human & God enemy by 30% for 10s.
5000% Dark DMG (Magic). Increases DMG to Human & Demon enemy by 30% for 10s.
7000% Light DMG (Magic). Increases Magic DMG by 50% for 10s. Increases all allies' BE Output by 60% for 10s (First time only).
3000% Fire DMG (Magic). Reduces enemy's Fire resistance by 20% for 20s (Stacks).
5000% Earth DMG (Magic). Heals male unit's HP by 15%. Increases female unit's ATK by 50% for 10s.
7500% Dark DMG (Magic). If own HP is over 75%, increases Arts gauge by 30. Increases Arts DMG by 30% for 8s.
8500% Water DMG (Magic). Reduces enemy's Water resistance & Evasion rate by 30% for 10s.
8000% Earth DMG (Magic). Increases Earth DMG by 50% for 10s. Increases extra 30% when HP is 80% or more.
4000% Fire DMG (Magic). Reduces enemy's Magic resistance by 40% for 10s. If the user is a Demon unit, 20% more.
6000% Fire DMG (Magic). Increases DMG to enemy by 25% for 10s. If the user is a Demon unit, 25% more.
8000% Fire DMG (Magic). Increases CRI DMG by 50% for 10s. If the user is a Fire unit, increases ATK by 30% for 10s.
8800% Fire DMG (Magic). Reduces enemy's Fire & Dark resistance by 20% for 8s.
7000% Fire DMG (Magic). Reduces enemy's Fire resistance by 70% & all allies' Fire DMG by 30% for 15s.
6000% Earth DMG (Magic). Costs Arts gauge by 50. Increases ATK & Earth DMG by 80% for 15s.
6400% Fire DMG (Magic). Increases Fire units' CRI rate to Water enemy by 100% for 12s.
7000% Dark DMG (Magic). Increases Arts gauge by 20. Increases CRI DMG by 50% for 10s.
3500% Light DMG (Magic). Reduces enemy's Light & Magic resistance by 35% for 10s.
1700% Earth DMG (Magic). Increases own ATK by 20% & reduces own DEF by 20% for 5s.
6000% Earth DMG (Magic). Increases Earth units' Accuracy & Evasion rate by 20% for 8s.
6200% Earth DMG (Magic). Reduces enemy's Paralyze resistance by 60% for 8s.
4000% Dark DMG (Magic). Reduces enemy's Magic resistance by 40% for 10s. If the user is a Human unit, 20% more.
5000% Fire DMG (Magic). Increases Arts gauge by 15. If the user is a Fire unit, increases all status by 15% for 10s.
7000% Dark DMG (Magic). Increases Magic DMG by 70% & all allies' Magic DMG by 40% for 12s.
5000% Earth DMG (Magic). Auto-fills Arts gauge by 2 for 6s. If the user is an Earth unit, 2 more.
6000% Water DMG (Magic). Increases DMG to enemy by 25% for 10s. If the user is a Water unit, 25% more.
10000% Earth DMG (Magic). 70% chance of Paralyzing enemy. Increases own Arts gauge by 25. If enemy is Paralyzed with this equip, effect x2.
13000% Earth DMG (Magic). Reduces enemy's Magic resistance by 20% for 12s. If the user is an Earth unit, increases Arts gauge by 80.
3000% Fire DMG (Magic). 100% chance of Bleeding enemy. 50% chance of increasing Bleed Lv by 1 when enemy is Bleeding (Up to Lv3).
4000% Dark DMG (Magic). 80% chance of Blinding enemy for 10s. Reduces Dark resistance by 20% for 10s if the enemy is Blinded with this Equip.
6000% Light DMG (Magic). Increases all status by 10% for 12s. If the user is a Light unit, 10% more.
10000% Light DMG (Magic). Reduces enemy's Light resistance by 40% for 10s. If the user is not a Human, God, or Demon unit, 20% more.
7000% Water DMG (Magic). Reduces enemy's Freeze resistance by 50% for 10s.
5000% Fire DMG (Magic). Increases ATK by 80% for 8s. Increases Arts gauge by 80 (First time only).
7000% Earth DMG (Magic). Increases CRI rate by 100% for 10s. If the user is not in Status Ailment, increases CRI DMG by 50% for 10s.
4600% Light DMG (Magic). Increases Skill CT speed by 70% for 8s. If the user is a Light unit, 30% more.
4500% Dark DMG (Magic). Reduces enemy's Dark resistance by 30% for 8s. Increases Arts gauge by 50 (First time only).
4500% Dark DMG (Magic). Reduces enemy's Dark resistance by 30% for 8s. Increases Arts gauge by 50 (First time only).
5000% Earth DMG (Magic). If the user is a Earth unit, 100% chance of poisoning Water enemy. Reduces Earth resistance by 30% if the enemy is Poisoned with this Equip for 20s.
7000% Water DMG (Magic). Reduces enemy's Magic resistance by 25% for 10s. Reduces additional 25% when HP is 90% or more.
3000% Water DMG (Magic). Reduces enemy's Magic resistance by 35% for 10s. If the user is a Human unit, increases DMG to enemy by 35% for 10s.
2000% Dark DMG (Magic). Costs Arts gauge by 20 & 20% of MAX HP. Reduces enemy's Fire & Dark resistance by 6% for 40s when own HP is over 20% of MAX HP (Stacks).
8000% Water DMG (Magic). Increases own Water DMG by 40% & reduces enemy's Magic resistance by 25% for 10s.
3500% Water DMG (Magic). Heals own HP by 240 & increases Arts gauge by 20 every HIT.
6000% Light DMG (Magic). If the user is a Light unit, increases all allies' Status Ailment resistance by 100% for 8s (Except Faint).
6000% Light DMG (Magic). Increases DMG to enemy by 25% for 10s. If the user is a Light unit, 25% more.
3000% Light DMG (Magic). Increases Arts DMG by 100% for 10s. If the user is not in Status Ailment, 50% more.
6000% Water DMG (Magic). Increases all status by 10% for 12s. If the user is a Water unit, 10% more.
8000% Fire DMG (Magic). Summon Gem Blessing: Increases all allies' Fire DMG by 60% for 35s (Only Once).
8000% Fire DMG (Magic). Increases Magic DMG by 40% & Fire units' DMG by 20% for 12s.
7000% Water DMG (Magic). Increases Magic DMG by 40% for 20s. If the user is a Water unit, Auto-fills Arts gauge by 1 for 20s.
5000% Fire DMG (Magic). Increases Fire DMG by 40% for 10s. Increases Arts gauge by 50 (First time only).
10000% Light DMG (Magic). Increases CRI DMG by 60% for 18s. Increases Light units' DMG by 40% for 18s.
6000% Dark DMG (Magic). Increases all allies' Arts gauges by 10. Summon Gem Blessing: Increases all allies' Dark & Magic DMG by 25% for 20s (Only Once).
10000% Fire DMG (Magic). Increases Magic DMG by 50% for 20s. Increases Equip DMG by 100% for 20s (First time only).
10000% Fire DMG (Magic). Increases all status by 25% for 10s. If the user is a Fire unit, increases ATK by 25% for 10s.
8000% Water DMG (Magic). Reduces enemy's Magic resistance by 20% for 10s. Reduces additional 20% when HP is 90% or more.
7000% Light DMG (Magic). Increases Magic DMG by 60% for 12s. Increases Arts gauge by 50 (First time only). If the user is a Light unit, 50 more.
5000% Water DMG (Magic). Increases Arts gauge by 30. Increases Magic DMG by 40% for 15s.
4000% Earth DMG (Magic). 70% chance of Poisoning enemy. Increases DMG to enemy by 20% for 10s. If enemy is Poisoned with this equip, extra 20%.
3800% Earth DMG (Magic). If CRI, increases Arts gauge by 50 (Only 1 HIT). Increases Magic DMG by 60% for 10s.
2000% Fire DMG (Magic). Increases Break power by 50% for 12s. If the user's HP is 80% or more, 50% more.
7800% Light DMG (Magic). Increases Light units' Break Power by 20% for 10s.
6500% Fire DMG (Magic). Increases Arts DMG by 50% for 8s. If the user is a Fire unit, increases Arts gauge by 40.
5000% Dark DMG (Magic). Reduces enemy's Dark resistance by 30% for 10s & if the user is a Human or a God, 30% more.
5000% Earth DMG (Magic). Reduces enemy's Earth resistance by 20% for 12s. If the user is a Earth unit, reduces enemy's Evasion rate by 20% for 12s.
6500% Light DMG (Magic). Increases Arts DMG by 50% for 8s. If the user is a Light unit, increases Arts gauge by 40.
6000% Light DMG (Magic). 60% chance of Poisoning enemy for 12s. If the user is a Demon unit, increases Arts gauge by 20.
6000% Fire DMG (Magic). Increases Magic DMG by 35% & reduces enemy's Fire resistance by 25% for 10s.
6500% Earth DMG (Magic). Increases own Arts gauge by 30 when own HP is 50% or more.
8000% Light DMG (Magic). Reduces enemy's Light resistance by 40% for 10s. If the user is a Human unit, 20% more.
8000% Dark DMG (Magic). Reduces enemy's Dark resistance by 40% for 10s. If the user is a Human unit, 20% more.
8500% Light DMG (Magic). Reduces enemy's Light resistance & Evasion rate by 30% for 10s.
6000% Water DMG (Magic). Increases Magic DMG by 35% & reduces enemy's Water resistance by 25% for 10s.
2000% Fire DMG (Magic). Increases Break power by 50% & Fire units' Break power by 30% for 15s.
7000% Light DMG (Magic). Increases Light DMG by 60% for 15s. Increases Arts gauge by 80 (First time only).
14000% Light DMG (Magic). Increases Arts DMG by 60% & Light units' DMG by 40% for 15s.
8000% Dark DMG (Magic). Increases enemy's DMG to ally by 33% & all allies' DMG to enemy by 33% for 13s.
5000% Dark DMG (Magic). Reduces all allies' Skill CT by 30% & Equipment CT by 20% for 8s.
7000% Light DMG (Magic). Increases Magic DMG by the usage count x40% for 12s (MAX 200%).
5000% Fire DMG (Magic). Reduces enemy's Fire resistance by 30% for 10s. If the user is a Human or a Demon unit, 30% more.
10000% Fire DMG (Magic). Increases DMG to enemy by 20% for 10s. Increases additional 20% when user's HP is 80% or more.
4000% Light DMG (Magic). Reduces enemy's Light resistance by 30% for 10s. Increases Arts gauge by 20 when HP is 80% or more.
6000% Dark DMG (Magic). Increases Magic DMG by 50% for 10s. If the user is a Human unit, auto-fills Arts gauge by 2 for 10s.
10000% Light DMG (Magic). Increases all status by 25% for 10s. If the user is a Light unit, increases ATK by 25% for 10s.
8000% Fire DMG (Magic). If the user is a Fire unit, increases CRI rate by 100% for 10s.
6000% Water DMG (Magic). Increases single own Super Arts DMG by 100% after this Equip Skill is used. If the user is a Water unit, 50% more.
7200% Dark DMG (Magic). Uses 10% of own current HP. Auto-fills own Arts gauge by 1 for 15s.
6000% Dark DMG (Magic). Increases Dark DMG by 50% for 8s. Increases Arts gauge by 50 (First time only).
4000% Dark DMG (Magic). Increases ATK by 80% for 12s. If the user is a Dark unit, increases Skill CT speed by 80% for 12s.
6500% Light DMG (Magic). Increases all allies' BE Output by 30% for 10s. If the user is a Light unit, increases DMG by 20% for 10s.
4000% Light DMG (Magic). Increases Light DMG by 50% for 10s. Increases Arts gauge by 30 & additional 50 for the first time use.
3000% Dark DMG (Magic). Increases Magic DMG by 50% for 8s. If the user is a Dark unit, increases Arts gauge by 30.
6000% Dark DMG (Magic). Increases ATK by 50% for 10s. Increases Arts gauge by 30, extra 30 for first time use.
4600% Light DMG (Magic). Increases own Skill CT speed by 70% for 8s. If user is a Demon, further reduce by 30%.
3000% Earth DMG (Magic). Increases Magic DMG by 6% every time this equip is used (MAX 60%).
5000% Light DMG (Magic). Increases Light DMG by 40% for 10s. Increases Arts gauge by 50 (First time only).
4000% Fire DMG (Magic). Increases DMG to Giant Boss & Skill CT speed by 30% for 10s.
4400% Light DMG (Magic). Reduces enemy's Light resistance & Magic resistance by 15% for 10s.
7000% Light DMG (Magic). Increases CRI rate by 100% for 10s. Increases CRI DMG by 60% when HP is 80% or more for 10s.
3800% Light DMG (Magic). Increases Skill CT speed by 50% for 15s. If the user is Human, auto-fills Arts gauge by 1 for 15s.
3500% Dark DMG (Magic). Increases DMG by 35% for 8s. If CRI, increases Arts gauge by 25 (Only 1 HIT).
6800% Dark DMG (Magic). Uses 10% of current HP. Increases own Dark DMG by 50% for 5s.
4000% Light DMG (Magic). Reduces enemy's Light resistance by 30% for 10s. Increases Arts gauge by 50 (First time only).
6000% Dark DMG (Magic). Increases Magic DMG by 50% for 10s. If the user is the leader, 50% more.
4000% Fire DMG (Magic). Increases Magic DMG by 50% for 10s. Increases Arts gauge by 30 & additional 50 for the first time use.
4500% Earth DMG (Magic). Increases CRI DMG by 70% for 10s. Increases Arts gauge by 70 (First time only).
8000% Earth DMG (Magic). Increases Magic DMG & Earth units' Magic DMG by 40% for 20s.
2500% Water DMG (Magic). Increases own skill CT speed by 100% & Magic DMG by 30% for 20s.
4000% Water DMG (Magic). Increases Magic DMG by 40% for 8s. Increases Arts gauge by 50 (First time only).
4000% Water DMG (Magic). Increases Magic DMG by 40% for 8s. Increases Arts gauge by 50 (First time only).
5000% Fire DMG (Magic). Increases ATK by 50% for 10s. If the user is not in Status Ailment, increases Arts gauge by 50.
5000% Dark DMG (Magic). Increases Magic DMG by 60% for 10s. If the user is a Human unit, increases Equip CT speed by 30% for 10s.
5000% Dark DMG (Magic). Increases Magic DMG by 60% for 15s. Arts gauge 80 UP (First time only).
12000% Light DMG (Magic). Increases Arts DMG by 50% & Light units' DMG by 30% for 20s.
6000% Fire DMG (Magic). Increases own ATK by 60% & CRI DMG by 30% for 10s.
7000% Water DMG (Magic). Increases Water DMG by 60% for 15s. Increases Arts gauge by 80 (First time only).
4000% Fire DMG (Magic). Increases Magic DMG by 50% for 15s. If the user is a Fire unit, increases DEF by 50% for 15s.
3000% Non-Elemental DMG (Magic). Reduces enemy Burn & Freeze resistance by 40% for 8s.
7000% Dark DMG (Magic). Increases Magic DMG by 40% for 10s. If the user is a Human unit, increases Skill CT speed by 40% for 10s.
8000% Earth DMG (Magic). Reduces enemy's Earth resistance by 30% for 10s when this attack is CRI.
7000% Light DMG (Magic). Increases Magic DMG by 50% & reduces enemy's Light resistance by 30% for 12s (Stacks).
3000% Fire DMG (Magic). Reduces enemy's Fire resistance by 35% for 8s. Increases Arts gauge by 80 (First time only).
7000% Fire DMG (Magic). Increases Magic DMG by 60% for 12s. Increases Arts gauge by 50 (First time only). If the user is a Fire unit, 50 more.
7000% Fire DMG (Magic). 100% chance of Burning enemy for 10s. Reduces Magic resistance by 40% for 10s if the enemy is Burned with this Equip.
3000% Dark DMG (Magic). Reduces enemy's Magic resistance by 35% for 8s. Increases Arts gauge by 80 (First time only).
4000% Earth DMG (Magic). Reduces enemy's Earth resistance by 30% for 10s. Increases Arts gauge by 50 (First time only).
10000% Dark DMG (Magic). Increases ATK by 100% for 8s. If the user is a Dark unit, will not Flinch.
5000% Light DMG (Magic). Reduces enemy's Light resistance by 40% for 10s & additional 20% for the first time use.
4000% Fire DMG (Magic). Reduces enemy's Magic resistance by 20% for 15s (Stacks).
6000% Light DMG (Magic). Reduces own Skill CT by 30% for 12s. Light units get an extra 30%.
7000% Dark DMG (Magic). Reduces enemy's Magic resistance by 15% for 5s. If the user is a Dark, increases DMG by 30% for 5s.
12000% Water DMG (Magic). Increases Magic DMG by 50% for 12s. If the user is a Water unit, increases all status by 30% for 12s.
3500% Light DMG (Magic). 80% chance of Paralyzing enemy. Heals all Allies' HP by 800.
12000% Dark DMG (Magic). Increases DMG by 70% & reduces enemy's Dark resistance by 40% for 8s.
6000% DMG (Magic). Summon Gem Blessing: Increases all Allies' Magic DMG by 50% for 30s (Only once).
5000% Fire DMG (Magic). Increases DMG to enemy by 20% for 10s. If the user is a Fire unit, 20% more.
2000% Light DMG (Magic). Increases own Break power by 50% & Light units' Break power by 30% for 15s.
4000% Earth DMG (Magic). Increases Earth DMG by 50% for 10s. Increases Arts gauge by 30 & additional 50 for the first time use.
5000% Dark DMG (Magic). Reduces enemy ATK by 20% for 10s when the enemy's HP is 50% or more. Reduces enemy's Magic resistance by 30% for 10s when the enemy's HP is below 50%.
5000% Earth DMG (Magic). Increases Earth DMG by 40% for 10s. Increases Arts gauge by 50 (First time only).
6000% Light DMG (Magic). Increases single own Super Arts DMG by 100% after this Equip Skill is used. If the user is a Light unit, 50% more.
4000% Light DMG (Magic). Increases Magic DMG by 60% for 10s. If the user is a Light unit, will not Flinch for 10s.
7200% Dark DMG (Magic). Increases own BE Output by 50% & reduces enemy's ATK & DEF by 20% for 5s.
5500% Dark DMG (Magic). Increases Arts gauge by 35. Increases Dark DMG by 30% for 30s.
8000% Dark DMG (Magic). Reduces enemy's Dark resistance by 30% for 15s. Reduces extra 20% when user's HP is 70% or less.
7500% Earth DMG (Magic). Increases Earth DMG by 50% & reduces enemy's Magic resistance by 30% for 10s.
7200% Light DMG (Magic). Reduces own Skill CT by 30% for 16s. If Light unit, reduces by 50%.
4000% Dark DMG (Magic). Increases Dark DMG by 20% & DMG to Giant Boss by 50% for 15s.
7500% Dark DMG (Magic). Increases Bleed Lv by 1 when enemy is Bleeding (Up to Lv3). Reduces enemy's Magic resistance by 35% for 8s.
9000% Water DMG (Magic). Reduces enemy's Water resistance by 30% for 10s. If the user is a Spirit unit, 20% more.
10000% Fire DMG (Magic). Reduces enemy's Fire resistance by 30% for 8s. If the user is a Human unit, increases DMG to enemy by 20% for 8s.
4500% Water DMG (Magic). Increase Magic DMG by 30% for 10s. If the user is a Water unit, 30% more.
9000% Dark DMG (Magic). Increases Arts gauge by 30. If the user is a Dark unit, increases all status by 30% for 10s.
6000% Fire DMG (Magic). Increases Fire DMG by 60% for 10s. Increases Arts gauge by 30 (First time only).
9000% Dark DMG (Magic). Increases Arts gauge by 30. Reduces enemy's Dark resistance by 30% for 8s.
8200% Dark DMG (Magic). Reduces enemy's Freeze resistance by 60% for 12s. If the user is a Water unit, increases DMG by 20% for 12s.
6000% Water DMG (Magic). Increases own DMG by 30% & Water units' DMG by 10% for 12s.
10000% Fire DMG (Magic). Increases Magic DMG by 50% for 10s. If the user is a Fire unit, increases ATK by 50% for 10s.
8000% Earth DMG (Magic). Reduces enemy's Earth resistance by 30% for 10s. If the user is a Demon, 20% more.
8800% Dark DMG (Magic). If own HP is over 75%, increases Arts gauge by 30. Increases Arts DMG by 50% for 8s.
4000% Water DMG (Magic). Increases Water DMG by 20% for 35s (Stacks). If the user is a Human unit, 20% more.
7000% Earth DMG (Magic). Increases Magic DMG by 40% for 10s. Reduces enemy's Magic resistance by 30% for 10s.
7000% Earth DMG (Magic). Increases CRI rate by 70% for 10s. If the user is an Earth unit, 30% more.
8000% Light DMG (Magic). Increases DMG to enemy by 20% for 10s. If the user is a Light or Spirit unit, 10% more (If Light Spirit unit, 20% more).
4444% Dark DMG (Magic). Reduces Blind resistance by 50% for 6s & drains Arts gauge by 20 when HIT if enemy has Status Ailments.
5000% Light DMG (Magic). Increases DMG by 50% for 12s. If the user is a Light unit, increases Accuracy by 30% for 12s.
12000% Fire DMG (Magic). Increases Magic DMG by 50% & reduces enemy's Fire resistance by 30% for 15s.
7000% Water DMG (Magic). Increases CRI DMG by 50% & reduces enemy's Magic resistance by 30% for 10s.
6000% Water DMG (Magic). Reduces enemy's Water resistance by 30% for 8s. If the user is a Human unit, reduces enemy's Magic resistance by 30% for 8s.
8000% Water DMG (Magic). Increases Magic DMG by 50% for 10s. If the user is a Water unit, 50% more.
8000% Water DMG (Magic). Reduces enemy's Water resistance by 30% for 10s. If the user is a Water unit, increases DMG by 50% for 10s.
8000% Fire DMG (Magic). Reduces enemy's Fire resistance by 40% for 8s. If the user is a God unit, reduces enemy's Evasion rate by 30% for 8s.
10000% Fire DMG (Magic). Reduces enemy's Fire resistance by 30% for 10s. If the user is a Human unit, additional 30%.
6000% Water DMG (Magic). Increases own CRI DMG by 30% for 8s. Water units get an extra 30%.
8000% Light DMG (Magic). Reduces enemy's Light resistance by 40% for 12s. If the user is a Light unit, increases Accuracy by 30% for 12s.
7000% Water DMG (Magic). Increases Water DMG by 30% for 15s. If the user is a Human unit, increases all allies' Magic DMG by 40% (Stacks) for 15s.
6000% Light DMG (Magic). Increases Magic DMG by 70% for 10s when the user's HP is 80% or more. Recovers HP by 20% if the user's HP is below 80%.
8000% Dark DMG (Magic). Increases ATK by 50% & reduces enemy's Magic resistance by 30% for 10s.
10000% Light DMG (Magic). Increases Magic DMG by 50% for 10s. If the user is a Light unit, increases ATK by 50% for 10s.
4000% Light DMG (Magic). Reduces enemy's Magic resistance by 20% for 60s (Stacks).
6000% Fire DMG (Magic). Increases Fire DMG by 50% for 15s. If the user is a Demon unit, 30% more.
7000% Light DMG (Magic). Increases Magic DMG & DMG to Giant Boss by 35% for 10s.
7500% Light DMG (Magic). Increases all allies' BE Output by 50% for 10s. If Light unit, own DMG 30% UP for 10s.
4000% Water DMG (Magic). Reduces enemy's Water resistance by 20% for 60s (Stacks).
8000% Light DMG (Magic). Reduces enemy's Light resistance by 30% for 10s. If the user is a Demon, 20% more.
5000% Water DMG (Magic). Heals own HP by 260 & increases Arts gauge by 20 every HIT.
6000% Dark DMG (Magic). Reduces enemy's Dark Resistance by 30% for 8s. If the user is a Demon unit, reduces enemy's Magic resistance by 30% for 8s.
8000% Dark DMG (Magic). Reduces enemy's Dark resistance by 30% for 10s. If the user is a Human unit, 20% more.
7200% Light DMG (Magic). 80% chance of Poisoning enemy. If Demon, Arts gauge 30 UP.
9000% Water DMG (Magic). Increases Arts gauge by 30. If the user is a Water unit, increases all status by 30 % for 10s.
6000% Fire DMG (Magic). Increases DMG by 50% for 12s. If the enemy is in Status Ailment, reduces enemy's DMG by 30% for 12s.
8000% Water DMG (Magic). Increases CRI DMG by 50% for 10s. If the user is a Water unit, 50% more.
10000% Light DMG (Magic). Reduces enemy's Light resistance by 30% for 10s. If the user is a Light unit, increases DMG by 50% for 10s.
8000% Dark DMG (Magic). Increases Dark DMG by 50% & DMG to Giant Boss by 50% for 10s.
8000% Light DMG (Magic). Increases DMG to enemy by 20% for 10s. If the user is a Light & Human unit, 10% more.
8000% Earth DMG (Magic). Reduces enemy's Blind resistance & Evasion rate by 30% for 10s.
10000% Light DMG (Magic). Reduces enemy's Light resistance by 30% for 8s. If the user is a Human unit, increases DMG to enemy by 20% for 8s.
6000% Earth DMG (Magic). Reduces enemy's Earth resistance by 30% for 8s. If the user is a Human unit, reduces enemy's Magic resistance by 30% for 8s.
10000% Earth DMG (Magic). Increases Magic DMG by 50% for 10s. If the user is an Earth unit, increases ATK by 50% for 10s.
7000% Earth DMG (Magic). Increases DMG by 40% & reduces enemy's Earth resistance by 35% for 10s.
8000% Light DMG (Magic). Increases Magic DMG by 30% for 10s. If the user is a Light unit, 30% more.
5000% Earth DMG (Magic). Reduces enemy's Magic resistance by 20% for 8s. If the user is an Earth unit, 20% more.
4000% Earth DMG (Magic). Increases Magic DMG by 60% for 10s. If the user is an Earth unit, will not Flinch for 10s.
8000% Water DMG (Magic). Increases Magic DMG & Water units' Magic DMG by 40% for 20s.
5300% Non-Elemental DMG (Magic). Increases ATK & DMG by 30% for 10s. Increases all allies' Arts gauge by 30 (First time only).
11000% Dark DMG (Magic). Increases DMG to Weak-Element enemy by 66% for 20s.
8000% Water DMG (Magic). Increases Magic DMG by 60% & Human units' Magic DMG by 40% for 15s (Stacks).
4000% Light DMG (Magic). Increases Arts gauge by 30. Increases Magic DMG by 60% for 8s.
3500% Water DMG (Magic). Increases Arts DMG by 35% for 7s. Auto-fills Arts gauge by the usage count x 1 for 7s (MAX 5).
7500% Water DMG (Magic). Increases Arts gauge by 30. Reduces enemy's Water resistance by 30% for 20s.
9000% Water DMG (Magic) . Heals Water units' HP by 20% of DMG taken for 10s.
5000% Dark DMG (Magic). Increases Magic DMG by 50% for 10s. If the user is a Demon unit, increases Equipment CT speed by 30% for 10s.
5000% Dark DMG (Magic). Increases Magic DMG by 50% for 10s. If the user is a Demon unit, increases Equipment CT speed by 30% for 10s.
5000% water DMG (Magic). Reduces enemy's Magic resistance by 20% for 10s. If the user is a Water unit, 10% more.
9999% Non-Elemental DMG (Magic). Increases all allies' BE Output & CRI rate by 50% for 5s.
6000% Fire DMG (Magic). Increases Skill CT speed by 100% for 10s. Increases Arts gauge by 50 (First time only).
6000% Fire DMG (Magic). Increases Skill CT speed by 100% for 10s. Increases Arts gauge by 50 (First time only).
5000% Water DMG (Magic). Increases DMG to Giant Boss by 60% for 15s. Increases Arts gauge by 80 (First time only).
10000% Dark DMG (Magic). Reduces enemy's Dark resistance by 15% x number of Dark units for 10s (MAX 60%).
6500% Dark DMG (Magic). Increases Arts DMG by 50% for 8s. If the user is a Dark unit, increases Arts gauge by 40.
Reduces all allies' Fire & Water DMG taken by 25% for 15s. If the user is a Human unit, increases all allies' DEF by 60% for 15s.
Reduces all allies' Fire DMG taken by 25% & Auto-recovers all allies' HP by 100 for 20s.
Reduces target's DMG by 100% & DMG taken by number of Status Ailment x15% for 15s.
Reduces all allies' Magic DMG taken by 30% for 20s. If the user is a Demon unit, 15% more.
Recovers all allies' HP by 1500. Reduces all allies' Physical DMG taken by 40% for 20s.
Reduces target's Water DMG taken by 30% for 20s. Increases target's Arts gauge by 50 (First time only).
Negates all allies' DMG for a total of 500 & reduces DMG from enemy by 20% for 15s (Only once).
Reduces all allies' Magic DMG taken by 20% & Increases Freeze resistance by 100% for 30s.
Negates all allies' DMG for a total of 1000 & reduces Physical DMG by 15% for 20s (Only once).
Increases all allies' DEF by 50% for 10s. If the user is a Light unit, increases ATK by 30% for 10s.
Reduces all allies' Dark DMG taken by 30% for 15s. Increases Demon units' Arts gauges by 20 (First time only).
Reduces all allies' Physical DMG taken by 20% for 15s. If the user is a Water unit, 10% more.
Reduces all allies' Physical DMG taken by 30% for 20s. If the user is a Demon unit, 15% more.
Negates all allies' DMG for a total of 800 for 10s. Increases Burn resistance by 100% (Only once).
Reduces all allies' DMG taken by 25% for 10s. If the user is a God unit, increases all allies' Paralysis & Freeze resistance by 100% for 10s.
Increases all allies' DEF by 30% for 15s. Heals Light units' Status Ailments (Except Faint & Disease).
Reduces target's DMG from Burnt, Poisoned, or Blinded enemy by 50% for 15s.
Negates Fire allies' DMG from enemy for a total of 1200 & reduces all DMG by 15% for 12s (Only once).
Recovers all allies' HP by 1500. Reduces all allies' Magic DMG taken by 40% for 20s.
Reduces all allies' Magic DMG taken by 30% for 15s. Increases leader unit's Arts gauge by 50 (First time only).
Auto-recovers all allies' HP by 200 for 10s. Reduces all allies' Light DMG taken by 30% for 20s.
Heals all allies' HP by 25. Negates all allies' DMG for a total of 250 for 10s.
Increases DMG taken by 15% for 120s (Stacks). Reduces all allies' Water DMG taken by 30% & increases all allies' Freeze resistance by 100% for 20s.
Increases all allies' CRI resistance by 20% & reduces DMG from enemy by 30% for 10s.
Reduces target's DMG from enemy & Physical DMG by 15% for 10s. If target is Near-Death, reduces target's Physical DMG from enemy by extra 20%.
Reduces all allies' Physical DMG taken by 30% for 15s. Increases all allies' Arts gauge by 10 (First time only).
Reduces all allies' DMG taken by 25% for 15s. Increases Human units' all status by 20% for 15s.
Increases all allies' Physical DMG by 20% & reduces all allies' Light DMG taken by 20% for 20s.
Reduces all allies' Physical DMG taken by 15% & increases all allies' ATK by 15% for 15s.
Reduces all allies' DMG taken by 25% for 20s. Reduces all allies' Physical DMG by 25% for 20s when this equipment is used (MAX 3 times).
Reduces all allies' DMG by 25% for 10s. *If Human, increases Paralyze & Freeze resistance by 100%.
Negates all allies' DMG for a total of 2000 for 10s. If Human, reduces Light DMG from enemy by 35% for 10s (Only once).
Reduces all allies' Physical DMG taken by 25% for 20s. Reduces DMG taken by 15% for 20s for allies with 40% or less HP.
Reduces target's DMG by 50% for 6s. Heals target's HP by 10% of DMG from enemy.
Negates target's DMG taken for a total of 1000 & increases target's Freeze resistance by 100% for 12s (Only Once). If the user is a Water unit, negates additional 1000 DMG taken (Only Once).
Reduces all allies' Physical DMG taken by 30% for 15s. Increases leader unit's Arts gauge by 50 (First time only).
Increases target's DEF by 50% & recovers HP by 50% of Fire DMG taken for 10s.
Reduces target's Light DMG taken by 30% for 20s. Increases target's Arts gauge by 50 (First time only).
Negates all allies' DMG taken for a total of 1000 & reduces DMG by 10% for 8s. If Light unit, Dark DMG reduced by 30%.
Reduces all allies' DMG from enemy by 10% & Fire & Water DMG by 30% for 15s.
Negates all allies' DMG of 1000 & increases Heal amount by 30% for 8s (Only once).
3000% Dark DMG (Magic). Negates DMG to all allies' for a total of 800 & reduces DMG by 15% for 10s. Curse & Seal resistance 100% UP (Only once).
3000% Dark DMG (Magic). Negates DMG to all allies' for a total of 800 & reduces DMG by 15% for 10s. Curse & Seal resistance 100% UP (Only once).
Reduces all allies' DMG taken by 25% for 10s. If the user is a Human unit, increases all allies' Paralysis & Freeze resistance by 100% for 10s.
Reduces all allies' DMG taken by 25% for 15s. Increases Demon units' all status by 20% for 15s.
Negates 800 DMG Dealt to all Allies' for 15s. Reduces all Allies' Light and Dark Elemental DMG Taken by 20% for 15s.
Reduces target's Dark DMG taken by 30% for 20s. Increases target's Arts gauge by 50 (First time only).
Reduces all allies' Physical DMG taken by 30% for 15s. Reduces DMG taken by 20% for the lowest HP unit for 15s.
Reduces all allies' Magic DMG taken by 20% & increases Curse resistance by 100% for 20s.
Reduces Light units' DMG taken by 35% & Magic DMG taken by 15% for 12s.
Reduces all allies' Magic DMG taken by 25% for 20s. Reduces DMG taken by 15% for 20s for allies with 40% or less HP.
Reduces DMG to all allies by 15% & Fire DMG by 20% & increases Burn resistance by 100% for 20s.
Reduces all allies' DMG from enemy by 15% & Heals HP by 25 for 10s. *If Light unit, Healing x2.
Reduces all allies' Physical DMG taken by 20% & increases all allies' Freeze resistance by 100% for 30s.
Increases all allies' Physical DMG by 20% & reduces all allies' Dark DMG taken by 20% for 20s.
Breaks all allies' Seal. Reduces all allies' DMG taken by 20% & Light DMG taken by 30% for 10s.
Reduces DMG taken by 20% & recovers HP by 10% of DMG taken for 10s. If the user is a Light, doubles effect time.
Auto-recovers all allies' HP by 200 for 10s. Reduces all allies' Dark DMG taken by 30% for 20s.
Reduces all allies' Magic DMG taken by 30% for 15s. Reduces DMG taken by 20% for the lowest HP unit for 15s.
Reduces all allies' ATK by 50% for 15s. Reduces all allies' 80% of DMG taken for 3 hits for 15s.
Negates all allies' DMG taken for a total of 2000 & auto-recovers Fire units' HP by 40 for 20s (Only Once).
Reduces Fire Units’ Magic DMG taken by 35% & increases Burn & Freeze resistance by 100% for 20s.
Negates target's DMG taken for a total of 3000 & Increases Status Ailments (except Faint) resistance by 100% for 15s (Only Once).
Reduces all allies' DMG from enemy by 20% & reduces Earth DMG by 30% for 12s. Increases Poison & Paralyze resistance by 100% for 12s.
Reduces all allies' DMG from enemy by 10% for 15s. Reduces all allies' Light & Dark DMG from enemy by 30% for 15s.
Reduces DMG to all allies by 20% for 10s. If Human, reduces DMG by an extra 20%.
Reduces target's Fire DMG taken by 30% for 20s. Increases target's Arts gauge by 50 (First time only).
Reduces all allies' DMG from enemy by 25% for 12s. Adds Burn effect to all allies' ATK.
Negates all allies' DMG for a total of 800 for 12s. Increases Paralyze & Freeze resistance by 70%.
Increases all allies' Heal amount by 50% for 7s (Except Lifesteal). Less chance of getting Knocked Back.
Reduces all allies' Dark DMG taken by 30% for 20s. If the user is a Demon unit, 15% more.
Reduces all allies' Fire & Water DMG taken by 30% & increases Skill CT speed by 30% for 10s.
Reduces all allies' Fire & Water DMG taken by 30% & increases Skill CT speed by 30% for 10s.
Reduces all allies' Dark DMG taken by 30% & auto-recovers all allies' HP by 100 for 20s.
Reduces all Allies' DMG Taken by 15% for 10s. Competely evades Burning Freezing, Curse, Seal, Poison,Darkness,Paralyze,Disease.
Reduces all allies' Water & Dark DMG taken by 30% for 12s. Increases all allies' Skill CT speed by 30% for 12s.
Reduces all allies' Light DMG taken by 30% for 15s. Increases Human units' Arts gauges by 20 (First time only).
Negates all allies DMG from enemy for a total of 2000 & reduces Fire DMG by 50% for 5s (Only once).
Heals all allies' Freeze. Reduces all allies' DMG taken by 20% & Water DMG taken by 30% for 10s.
Increases Physical DMG by 40% & reduces all allies' Physical DMG taken by 20% for 15s.
Auto-recovers all allies' HP by 200 for 10s. Reduces all allies' Physical DMG taken by 30% for 20s.
Reduces target's ATK by 100% & negates DMG taken for a total of 8000 for 20s (Only Once).
Negates Target's DMG taken for a total of 5000 for 15s & Auto-recovers its HP by 2% for 15s if the target is Light (Only Once).
Reduces 20% of Physical DMG taken by all allies & increase Paralyze Resistance by 100% for 30s.
Reduces all allies' DMG from enemy by 20% & Earth DMG by 20% for 5s. Less chance of getting Knocked back for 5s.
Negates target's DMG for a total of 3500 & increases Physical evasion rate by 35% for 12s (Only once).
Recovers all allies' HP by 2000. Reduces all allies' Dark DMG taken by 30% for 20s.
Reduces all allies' Physical DMG taken by 30% for 20s. If the user is a Human unit, 15% more.
Reduces DMG taken by all allies by 20% & Dark DMG taken by all allies by 10% for 15s. HP auto-recovery by 1% for 15s.
Increases all allies' Burn resistance by 100% & reduces Physical DMG taken by 15% for 12s. If the user is a Water unit, reduces Physical DMG taken by 10% more.
Auto-recovers all allies' HP by 200 for 10s. Reduces all allies' Magic DMG taken by 30% for 20s.
Negates target's DMG taken for a total of 5000 & increases target's DEF by 50% for 12s (Only Once).
Reduces DMG taken by 20% for 15s. Reduces additional 20% when HP is 80% or more.
Reduces all allies' DMG from enemy by 20% for 12s. If ally's HP is under 50%, reduces extra 10%.
Reduces all allies' DMG taken by 20% for 15s. If the user is a Dark unit, 10% more.
3000% Fire DMG (Physical). Increases Fire DMG by 30% & reduces DMG taken by 20% for 10s.
Negates 1000 DMG and Reduces DMG by 20% for 15s for all allies. Negates all Status Ailment (Not Faint).
Reduces all allies' DMG taken by 30% for 10s. If the user is Shirou Emiya, doubles this Equip's Skill duration.
Reduces all allies' DMG taken by 15% for 12s. Reduces extra 10% when the unit's HP is 50% or less.
Increases target's DEF by 60% & reduces DMG from enemy by 40% for 10s. Heals target's HP by 10% of the DMG received after using equip for 10s.
Increases all allies' CRI resistance by 30% for 15s. Reduces all allies' Light & Dark DMG taken by 30% for 15s.
Increases all allies' DEF by 50% & reduces all allies' DMG taken by 20% for 10s.
Increases target's Arts gauge by 10. Reduces target's Physical DMG taken by 20% for 20s.
Reduces all allies' Earth DMG taken by 30% for 20s. If the user is a Human unit, 15% more.
Reduces all allies' Magic DMG taken by 30% for 20s. If the user is not a Human, God, or Demon unit, 15% more.
Increases all allies' Magic DMG by 20% & reduces all allies' DMG taken by 20% for 20s.
Reduces all allies' DMG taken by 15% for 12s. Reduces all allies' Fire, Water, & Earth DMG taken by 25% for 12s. Increases all allies' Paralysis resistance by 100% for 12s.
Recovers all allies' HP by 2000. Reduces all allies' Water DMG taken by 30% for 20s.
Heals all allies' Status Ailments (except Faint). Auto-recovers Light units' HP by 300 for 20s.
Auto-recovers all allies' HP by 100 for 15s. If the user is a Fire unit, increases all allies' DMG by 10% for 15s.
Auto-recovers all allies' HP by 150 for 12s. Increases all allies' MAX HP by the number of Human units x10% for 12s (MAX 40%).
Recovers all allies' HP by 20%. If the HP recovers to MAX, increases the units' Arts gauge by 20.
Auto-recovers all allies' HP by 150 for 20s. If the user is a Demon unit, increases all allies' HP recovery amount by 20% for 20s.
Auto-recovers all allies' HP by 100 for 20s. Increases God units' HP recovery amount by 20% for 20s.
Heals all allies' HP by 1000. Auto-fills Earth units' Arts Gauge by 2 for 10s.
Target's HP Auto-recovery by 300 & increases target's HP Heal amount by 25% for 10s.
Auto-recovers target's HP by 200 for 20s. If the user is a Water unit, increases target's MAX HP by 20% for 20s.
Auto-recovers all allies' HP by 150 for 20s. If the user is a Human unit, increases all allies' HP recovery amount by 20% for 20s.
Heal all allies' HP by 1200. If user is Fire, heal all allies' HP by 1800 instead.
Auto-recovers all allies' HP by 200 for 10s. If the user is a Light unit, heals all allies' Poison & Burn.
Heals all allies' Status Ailments (Except Faint & Disease). HP Auto-recovery by 100 for 10s. If Water unit, Healing x 1.5.
2000% Light DMG (Physical). Increases all allies' MAX HP by 30% & HP Auto-recovery by 120 for 30s.
Heals all allies' Status Ailments (Except Faint & Disease). Heals all allies' HP by 1800.
Increases target's Heal Amount by 20% (Except Lifesteal, MAX: 100%). Heals HP by 20%.
Heals all allies' Status Ailment (Except Faint). Auto-recovers Human units' HP by 300 for 20s.
Recovers all allies' HP by 20%. Increases Physical DMG by 30% for 15s if this Equip restores the unit to MAX HP.
Heals all allies' Poison. Increases Arts gauge by 20 for units healed by this Equip Skill.
Increases all allies' HP recovery amount by 20% for 20s. Additional 20% for Leader unit.
Recovers HP by 20% for the lowest HP unit. Auto-recovers all allies' HP by 5% for 6s.
Heals all allies' Status Ailments (except Faint). God allies' HP Auto-recovery by 300 for 20s.
Recovers target's HP by 2500. Increases target's HP recovery amount by 100% & reduces target's DMG by 50% for 15s.
Revives all allies with 30% HP & 20 Arts gauge. Increases DMG to all allies by 10% for 20s.
Heals target's HP by 3000. If Fire unit, increases Paralyze resistance by 100% for 5s.
Recovers target's HP by 3500. Heals target's Poison & Blind. Increases target's Poison & Blind resistance by 100% for 15s.
1000% Dark DMG (Magic). Auto-recovers all allies' HP by 170 for 13s. Increases Demon units' all status by 30% for 13s.
Auto-recovers all allies' HP by 200 for 20s. Increases all allies' Arts gauges by 10 (First time only).
Auto-recovers Human units' HP by 300 for 20s. Increases all allies' Arts gauges by 20 (First time only).
Auto-recovers Light units' HP by 300 for 20s. Increases leader unit's Arts gauge by 50 (First time only).
Auto-recovers all allies' HP by 100 for 20s. Increases God units' HP recovery amount by 30% for 20s.
Revives Fallen ally with 50% of HP & increases the same unit's HP Heal amount by 20% for 120s (Only once).
Revives Fallen ally with 50% of HP for 120s (Only once). Auto-recovers all allies' HP by 100 for 40s.
Auto-recovers all allies' HP by 300 & reduces all allies' Physical DMG taken by 10% for 20s.
Recovers HP by 15% for the lowest HP unit. Auto-recovers all allies' HP by 4% for 6s.
Auto-recovers 3% of target's MAX HP for 20s. If the user is a Light unit, breaks Seal.
Recovers all allies' HP by 3000. Recovers all allies' HP by 10% of DMG from Human & Demon enemy for 15s.
Recovers all allies' HP by 3000. Recovers all allies' HP by 10% of DMG from Human & God enemy for 15s.
Recovers all allies' HP by 3000. Recovers all allies' HP by 10% of DMG from God & Demon enemy for 15s.
Recovers target's HP by 100%. Reduces effect amount by 30% every time this equip is used (MAX 90%).
Heals target's Status Ailment (Except Faint). Auto-revives target with 50% HP if target falls for 120s (Once time only).
Auto-recovers Fire units' HP by 300 for 20s. Increases leader unit's Arts gauge by 50 (First time only).
Auto-fills all allies' Arts gauges by 2 for 15s. Increases all allies' ATK by 20% for 15s, additional 20% for Earth units.
Auto-fills all allies' Arts gauges by 3 for 10s. Increases all allies' DMG by 30% x number of Dark units for 10s.
Auto-fills all allies' Arts gauge by 3 for 10s. Increases Fire, Water & Earth units' ATK by 50% for 10s.
Increases all allies' Arts gauge by 20. Auto-fills all allies' Arts gauge by 2 & increases Break Power by 30% for 10s.
Auto-fills target's Arts gauge by 5 & if user is a Dark, increases Arts DMG by 15% for 15s.
Arts mode: Increases all allies' Arts gauge by 1 for 15s. Equipment CT mode: Reduces all allies' Equipment CT by 10% for 15s.
Auto-fills all allies' Arts gauges by 2 & increases Water units' Break power by 50% for 20s.
Auto-fills target's Arts gauge by 15 & Negates all allies' DMG taken for a total of 2000 for 10s.
Increases all allies' Arts gauges by 50. Auto-fills all allies' Arts gauges by 2 for 25s (First time only).
Increases target's Arts gauge by 100. If the user is a Water unit, increases target's DMG by 50% for 10s.
Increases all allies' DMG by 35% for 12s. If the user is a Fire unit, 25% more.
Increases Light & Dark units' Break Power by 50% for 5s & increases Arts gauge by 20 if "Light Oath Pendant" is activated.
Increases all allies' Arts gauges by 25. Increases all allies' DMG to Human & God enemy by 40% for 13s.
Auto-fills all allies' Arts gauges by 2 for 15s. Increases all allies' ATK by 20% for 15s, additional 20% for Dark units.
Auto-fills Earth allies' Arts gauge by 2 for 12s. Increase DMG to enemy by 20%.
Reduces all allies' Skill CT by 60% for 15s. If Human, Spirit or Dragon reduces Skill CT by extra 20%.
Auto-fills all allies' Arts gauges by 3 for 10s. Increases all allies' DMG by 30% x number of Water units for 10s.
Increases target's Physical DMG by 80% for 10s. If the user is a Light unit, increases target's ATK by 80% for 10s.
Increases all allies' Arts gauges by 30. If the user is a Water unit, increases all allies' MAX HP by 30% for 10s.
Auto-fills all allies' Arts gauges by 3 & increases all allies' Physical DMG by 35% for 10s.
Reduces all allies' Physical DMG taken by 20% & auto-fills all allies' Arts gauges by 3 for 10s.
Increases target's Arts gauge by 40. Auto-fills all allies' Arts gauge by 3 for 8s.
Increases all allies' Arts gauge by 30. Increases all allies' DMG by 20% for 10s.
Increases Fire units' Accuracy & HP recovery amount by 30% for 25s.
If the user is a Fire unit, increases Fire units' CRI rate by 100% to Earth enemy for 10s & increases Fire units' Arts gauge by 30.
Auto-decreases all allies' Arts gauge by 100 for 20s. Increases all allies' Skill CT speed & Skill DMG by 100% for 20s.
Increases Human units' Arts gauges by 30. Increases Human units' DMG by 40% for 12s.
Increases all allies' Arts gauges by 25. Increases all allies' DMG to Human & Demon enemy by 40% for 13s.
Increases target's Arts gauge by 80. Increases target's Magic DMG by 80% for 12s.
Increases target's Arts gauge by 80. 40 more when the target's HP is 80% or more.
Auto-fills all allies' Arts gauges by 2 & increases Human units' DMG by 60% for 10s. Increases all allies' Arts gauges by 30 (First time only).
2222% Earth DMG (Physical). Increases all allies' Accuracy rate by 20% for 10s. If Earth unit, increases own Arts gauge by 20 & increases all allies' Evasion rate by 15% for 10s.
Increases all allies' Arts gauges by 30. Increases Human & Spirit units' DMG by 30% for 10s.
Auto-fills all allies' Arts gauges by 4 for 10s. Increases Fire & Dark units' DMG by 30% for 10s.
Increases all allies' Arts gauges by 30. Increases Human units' DMG by 20% for 40s (Stacks).
Increases all allies Arts gauges by 40. Increases Water units' DMG by 30% for 12s.
Reduces all allies' Water DMG taken by 20% & auto-fills all allies' Arts gauges by 3 for 10s.
Increases all allies' Arts gauges by 25. Increases all allies' DMG to God & Demon enemy by 40% for 13s.
Auto-fills all allies' Arts gauges by 2 for 20s. Increases all allies' Magic DMG by 20% for 20s.
Auto-fills all allies' Arts gauges by 2 for 20s. Increases all allies' Magic DMG by 20% for 20s.
Auto-fills all allies' Arts gauges by 4 for 10s. Increases Human units' CRI rate by 100% for 10s.
Auto-fills all allies' Arts gauges by 3 & increases Dark units' Skill CT speed by 80% for 10s.
Increases all allies' Arts gauges by 25. Increases all allies' all status by 20% for 15s. Additional 20% for Leader unit.
5000% Dark DMG (Physical). Increases Physical DMG by 70% for 15s. 60% chance of Paralyzing enemy for 3s.
Reduces all allies' Magic DMG taken by 20% for 10s. Auto-fills all allies' Arts gauges by 3 for 10s.
Auto-fills all allies' Arts gauges by 2 for 15s. Increases all allies' ATK by 20% & additional 20% for Light units for 15s (Light unit 40%).
Auto-fills all allies' Arts gauges by 2 & increases Demon units' DMG by 60% for 10s. Increases all allies' Arts gauges by 30 (First time only).
Increases Arts gauge by 40 for the lowest gauge unit. Auto-fills all allies' Arts gauge by 3 for 10s.
Increases Light & Dark units' Accuracy & DMG 20% for 5s & increases Arts gauge by 20 if "Dark Oath Pendant" is activated.
Increases all allies' Arts gauge by 30. Increases Light & Dark units' ATK by 30% for 10s.
Increases all allies' Arts gauges by 30. Increases Earth units' DMG by 20% for 40s (Stacks).
CRI Mode: Increases own CRI rate by 100% for 10s. Arts gauge Mode: Auto-fills own Arts gauge by 2 for 10s.
Auto-fills all allie's Arts gauge by 2 for 8s. Increases CRI DMG by the usage count x15% (MAX 60%) for 8s.
Auto-fills all allies' Arts gauges by 3 & increases all allies' HP recovery amount by 15% for 10s.
Auto-fills all allies' Arts gauges by 2 & increases Light units' Break power by 50% for 20s.
Auto-fills target's Arts gauge by 4 for 25s. If the user is an Earth unit, increases target's Magic DMG by 20% for 25s.
Increases all allies' Arts gauges by 40. Increases Light units' DMG by 30% for 12s.
Auto-fills all allies' Arts gauges by 2 for 10s. If the user is a Dark unit, 1 gauge more.
Auto-fills all allies' Arts gauges by 4 for 10s. Increases Water units' CRI rate by 100% for 10s.
Auto-fills all allies' Arts gauges by 2 for 15s. Increases all allies' CRI rate by 100% for 15s (First time only).
Increases all allies' Arts gauges by 30. If the user is a Light unit, increases all allies' MAX HP by 30% for 10s.
Increases target's Arts gauge by 100. If the user is a Light unit, increases target's DMG by 50% for 10s.
Auto-fills target's Arts gauge by 5 for 20s. If the user is a Water unit, increases target's Arts DMG by 20% for 20s.
Auto-fills all allies' Arts gauge by 2 & reduces Skill CT by 50% for 20s.
Auto-fills all allies' Arts gauges by 2 & increases all allies' Physical DMG by 20% for 20s.
Auto-fills all allies' Arts gauges by 2 & increases all allies' Physical DMG by 20% for 20s.
Arts mode: Auto-fills target's Arts gauge by 8 for 15s. DEF mode: Reduces target's DMG from enemy & Dark DMG by 10% for 15s.
Increases all allies' Arts gauge by 30. Increases all allies' HP Heal amount by 50% for 10s.
Auto-fills target's Arts gauge by 5 & increases target's ATK by 30% for 15s.
Increases all allies' Equipment CT speed by 20% & Skill CT speed by 50% for 8s.
Increases all allies' CRI DMG by 70% for 12s. If the user is a Fire unit, 50% more.
Attack mode: Increases all allies' ATK by 25%. Break mode: Increases all allies' Break power by 25%.
Increases target's Arts gauge by 35. After using this Equipment, increases Arts DMG by 50% (Only once).
Increases all allies' Arts gauge by 20. Increases all allies' ATK & DMG by 30% for 10s.
Increases Human units' Arts gauges by 30. Increases all allies' CRI rate by 100% for 10s.
Increases all allies' Arts gauges by 30. If the user is a Dark unit, increases all allies' MAX HP by 30% for 10s.
Increases all allies' Arts gauge by 40. Auto-fills Demon units' Arts gauge by 6 for 5s.
Increases Demon units' Arts gauges by 30. Increases Demon units' DMG by 40% for 12s.
Auto-fills all allies' Arts gauges by 3 & increases Earth units' Skill CT speed by 80% for 10s.
Auto-fills all allies' Arts gauges by 2 & increases Dark units' DMG by 25% for 20s.
Auto-fills all allies' Arts gauges by 3 & increases Dark units' Skill CT speed by 50% for 10s.
Uses 15% of all allies' HP. Increases all allies' Arts gauge by 35. Increases all allies' CRI DMG by 30% for 10s.
Increases target's Arts gauge by 70. If the user is a Light unit, increases target's Arts DMG by 70% for 10s.
Auto-fills all allies' Arts gauges by 3 & increases Human units' Accuracy by 30% for 10s.
Increases target's Arts gauge by 80. When Arts gauge hits 200 by this Equip, increases target's all status by 30% for 20s.
Auto-fills all allies' Arts gauges by 3 for 10s. If the user is a Human unit, increases Skill CT speed by 120% for 10s.
Increases all allies' Arts gauge by 20. Increases all allies' Magic DMG by 30% for 8s.
Auto-fills target's Arts gauge by 5 & increases target's all stats by 30% & reduces all own stats by 30% for 20s.
Increases all allies' Arts gauges by 30. Increases Magic DMG by 25% for 60s (Stacks).
1111% Earth DMG (Physical). If Earth unit, increases all allies' Arts gauge by 5 for 5s.
Increases target's Arts gauge by 50. If the user is a Water unit, increases target's Accuracy by 40% for 10s.
Increases all allies' Arts gauges by 20. Increases Human units' DMG by 60% for 12s.
Increases all allies' Arts gauges by 30. Increases Demon units' DMG by 20% for 40s (Stacks).
Reduces target's Magic DMG taken by 20% & auto-fills target's Arts gauge by 8 for 10s.
Auto-fills target's Arts gauge by 4 for 20s. If Light unit, increases target's Magic DMG by 15% for 20s.
Increases all allies' Arts gauge by 30. Auto-fills all allies' Arts gauge by 2 for 10s.
Auto-fills target's Arts gauge by 10 for 12s. Increases all allies' CRI rate by 50% for 10s.
Increases all allies' Arts gauge by 20. Auto-fills all allies' Arts gauge by 1 for 10s.
Auto-fills all allies' Arts gauge by 3 for 10s. If Demon, reduces own Skill CT by 120% for 10s.
Anger Mode: Increases all allies' Break power by 30% for 10s. Normal Mode: All allies' HP Auto-recovery by 20 for 10s.
Switches between Break and Heal Mode on use. Break Mode: Increases all Allies' Break Power by 30% for 10s. Heal Mode: Heals all Allies' HP by 20 for 10s.
Auto-fills all allies' Arts gauges by 3 for 10s. If the user is a Fire unit, increases Skill CT speed by 120% for 10s.
4000% Light DMG (Physical). Negates all allies' DMG taken for a total of 2000 & auto-fills Arts gauges by 1 for 20s.
5000% Light DMG (Physical). Negates all allies' DMG taken for a total of 3000 & auto-fills all allies' Arts gauges by 1 for 30s.
Auto-fills all allies' Arts gauges by 3 for 10s. Increases all allies' Magic DMG by 15% x number of races in party for 10s (MAX 60%).
Increases own Arts gauge by 20. Increases all allies' Arts gauge by 20. Auto-fills all allies' Arts gauge by 2 for 10s.
Auto-fills target's Arts gauge by 5 & if user is a Dark, increases Arts DMG by 20% for 20s.
Auto-fills all allies' Arts gauges by 2 for 12s. Increases Fire units' MAX HP by 20% for 12s.
Auto-fills target's Arts gauge by 4 for 20s. If Light unit, increases target's Magic DMG by 30% for 20s.
Increases all allies' Arts gauges by 25. Increases Human units' DMG by 40% for 15s.
Auto-fills target's Arts gauge by 10 & increases all allies' CRI rate by 100% for 15s.
Increases all allies' Arts gauge by 15. Increases all allies' DMG by 20% for 15s.
2222% Earth DMG (Physical). Increases all allies' Accuracy rate by 30% for 10s. If Earth unit, increases own Arts gauge by 20 & increases all allies' Evasion rate by 30% for 10s.
Auto-fills all allies' Arts gauges by 3 & increases Water units' Break power by 40% for 12s.
Increases all allies' Magic DMG by 30% & auto-fills all allies' Arts gauges by 3 for 10s.
Increases all allies' Arts gauges by 20. Increases Fire units' ATK & DMG by 30% for 8s.
Auto-fills all allies' Arts gauges by 4 & increases all allies' Magic DMG by 35% for 10s (Stacks).
Auto-fills all allies' Arts gauges by 4 & increases all allies' Light DMG by 40% for 10s (Stacks).
Increases target's Arts gauge by 80. Increases target's Earth DMG by 50% for 12s.
Auto-fills all allies' Arts gauges by 3 & increases Human units' all status by 15% for 10s.
Auto-fills all allies' Arts gauge by 3 & increases Light units' DMG by 30% for 10s.
Increases target's Arts gauge by 80. Increases target's Fire DMG by 50% for 12s.
Auto-fills all allies' Arts gauges by 4 & increases all allies' Dark DMG by 40% for 10s (Stacks).
Increases target's Arts gauge by 40. Auto-fills all allies' Arts gauges by 4 for 5s.
Increases all allies' Arts gauges by 15. Increases all allies' DMG by 20% for 15s.
Auto-fills all allies' Arts gauges by 3 for 10s. Increases Demon units' all status by 15% for 10s.
Auto-fills all allies' Arts gauges by 3 for 10s. If the user is a Demon unit, increases all allies' all status by 10% for 10s.
5000% Light DMG (Physical). Auto-fills all allies' Arts gauges by 3 & increases Human units' DMG by 35% for 10s.
100% Earth DMG (Magic), Reduces enemy's Earth resistance by 20% & increases all allies' DMG to Light enemy by 50% for 10s.
1000% Fire DMG (Physical). Increases all allies' Break power by 25% & increases Fire units' DMG by 15% for 20s.
6000% Fire DMG (Magic). Costs 2% of MAX HP & Auto-fills all allies' Arts gauges by 4 for 10s. Increases Fire units' DMG by 40% for 10s.
Increases all allies' Arts gauges by 30. Increases Earth units' DMG by the usage count x20% (MAX 80%) for 10s.
Increases target's DMG by 30% & Auto-fills target's Arts gauge by 3 for 10s.
If the target is a Water Unit, reduces Fire DMG taken by 25% for 10s. If the user is a Water Unit, Auto-fills Art gauge by 5 for 10s.
Auto-fills all allies' Arts gauges by 2 for 15s. Increases all allies' ATK by 20% for 15s, additional 20% for Fire units.
5000% Non-Elemental DMG (Physical). Increases all allies' equip CT speed & DMG by 35% for 12s.
100% Earth DMG (Magic). Reduces Water enemy's Earth resistance by 30% for 5s. If the user is an Earth unit, 70% chance of Poisoning enemy.
Auto-fills all allies' Arts gauges by 4 for 10s. Increases Water & Light units' DMG by 30% for 10s.
Auto-fills all allies' Arts gauges by 3 for 10s. Increases all allies' DMG by 30% x number of Earth units for 10s (MAX 120%).
Auto-fills all allies' Arts gauges by 3 & increases Spirit units' ATK by 50% for 10s.
Increases all allies' Magic DMG by 40% for 20s. If the user is a God unit, 30% more.
Increases target's Arts gauge by 70. If the user is a Light unit, increases target's all status by 30% for 20s.
Increases all allies' Arts gauges by 30. Increases Physical DMG by 25% for 60s (Stacks).
Auto-fills all allies' Arts gauges by 2 for 10s. Increases Human units' Break power by 60% for 10s.
2000% Earth DMG (Physical). Increases Physical DMG by 10% & reduces Physical DMG taken by 10% for 10s.
4000% Light DMG (Physical). Increases CRI DMG by 30% for 10s. Increases Arts gauge by 30 (First time only).
3200% Earth DMG (Physical). If user is a Human unit, increases ATK by 30% for 8s.
4000% Water DMG (Physical). Increases own CRI rate & CRI DMG by 30% for 8s during Break.
3000% Dark DMG (Physical). Costs 30% of MAX HP. Increases DMG & Dark DMG by 20% for 10s.
3000% Water DMG (Physical). Costs 3% of MAX HP & increases DMG & Water DMG by 20% for 10s.
3000% Fire DMG (Physical). 50% chance of Burning Enemy. Reduces Enemy's DEF by 10% for 10s.
4000% Water DMG (Physical). Increases ATK by 30% for 10s. If the user is a Water unit, increases Accuracy by 20% for 10s.
3000% Non-Elemental DMG. Uses 25% of own HP. Increases own ATK by 30% & Auto-fills Arts gauge by 2 for 10s
3750% Light DMG (Physical). Reduces enemy's Paralyze resistance by 25% for 10s.
4500% Water DMG (Physical). Increases DMG by 5% for 8s. If the user is a Water unit, 10% more.
4500% Dark DMG (Physical). Poisons ownself. Increases own Break power by 100% for 4s.
5000% Earth DMG (Physical). Reduces Arts gauge by 10. Increases DMG to Weak-Element enemy by 30% for 10s.
4000% Light DMG (Physical). Increases ATK by 30% for 10s. If the user is a Light unit, increases Accuracy by 20% for 10s.
6000% Fire DMG (Physical). Increases ATK by 20% for 8s. Increases extra 20% (First time only).
5200% Light DMG (Physical). If Light unit, increases own DMG by 10% for 8s.
2500% Earth DMG (Physical). Increases Skill CT speed by 20% for 10s. If the user is an Earth unit, 20% more.
3750% Water DMG (Physical). Reduces enemies' Freeze resistance by 25% for 10s.
2000% Fire DMG (Magic). If the user is a female unit, auto-fills Arts gauge by 1 for 10s. If the user is a male unit, increases Break power by 30% for 10s.
3800% Dark DMG (Magic). Reduces Light enemy's Dark resistance by 20% for 10s.
2000% Water DMG (Magic). Increases Magic DMG by 10% & Reduces Magic DMG taken by 10% for 10s.
3500% Fire DMG (Magic). Increases DMG taken by 10% (MAX 50%) every time Skill is used. Increases DMG to enemy by 15% for 15s.
1200% Water DMG (Magic). If the user is a Water unit, reduces enemy's Magic resistance by 20% for 8s.
4000% Water DMG (Magic). Reduces God enemy's Water resistance by 25% for 10s.
1700% Fire DMG (Magic). 60% chance of Burning enemy. Reduces own DEF by 30% for 10s.
4000% Fire DMG (Magic). Reduces enemy's Burn resistance & Fire resistance by 15% for 20s.
2500% Light DMG (Magic). Reduces both sides' Status Ailment resistance by 20% for 10s.
3200% Fire DMG (Magic). Reduces enemies' Burn resistance by 35% for 12s.
4000% Fire DMG (Magic). Increases own DMG by 5% for 8s. Fire units get an extra 10%.
1200% Light DMG (Magic). If the user is a Light unit, reduces enemy's Magic resistance by 20% for 8s.
1200% Earth DMG (Magic). If the user is an Earth unit, reduces enemy's Magic resistance by 20% for 8s.
5000% Dark DMG (Magic). 33% chance of Fainting enemy for 3s. If enemy doesn't Faint, ignores any resistance & 100% chance of Fainting ownself for 3s.
4000% Earth DMG (Magic). Increases DMG by 5% for 8s. If the user is an Earth unit, 10% more.
3500% Dark DMG (Magic). Increases ATK by 30% for 8s. If the user is a Dark unit, increases DEF by 20% for 8s.
1200% Fire DMG (Magic). If the user is a Fire unit, reduces enemy's Magic resistance by 20% for 8s.
4500% Non-Elemental DMG (Magic). Reduces enemy's Paralyze resistance by 30% for 8s.
4000% Light DMG (Magic). Reduces Demon enemy's Light resistance by 25% for 10s.
2500% Earth DMG (Magic). Increases ATK by 15% for 10s, if Earth, gets extra 15%.
3800% Light DMG (Magic). If enemy is Dark, reduces Light resistance by 20% for 10s.
3000% Water DMG (Magic). Increases Skill CT speed by 20% for 10s. If the user is a Demon unit, increases Arts gauge by 10.
3000% Earth DMG (Magic). 50% chance of poisoning enemy. Increases DMG taken by 20% for 20s.
1500% Dark DMG (Magic). Increases Skill CT speed by 20% for 10s. If the user is a female, 20% more.
1200% Dark DMG (Magic). If the user is a Dark unit, reduces enemy's Magic resistance by 20% for 8s.
3000% Light DMG (Magic). Increases Magic DMG by 20% for 10s. Increases Arts gauge by 20 (First time only).
Negates all allies' DMG taken for a total of 300 & reduces Earth DMG taken by 15% for 15s (Only Once).
Reduces all allies' DMG taken by 40% for 10s & then increases all allies' DMG taken by 40% for 10s.
Reduces DMG to all Allies by 25% & increases Blind & Curse Resistance by 50% for 8s.
Increases all allies' Freeze resistance by 50% & HP Auto-recovery by 30 for 8s. Negates all allies' DMG for a total of 700 for 8s (Only once).
Increases all allies' CRI resistance by 10% & reduces DMG from enemies by 25% for 10s.
Reduces all allies' Fire DMG by 15% & HP Auto-recovery by 20 for 10s. *If Water unit, Healing x2.
Increases all allies' Poison, Paralysis & Disease resistance by 100% & Reduces all allies' Magic DMG taken by 30% for 15s.
Negates all allies' DMG for a total of 600 for 8s (Only once). Reduces Physical DMG by 25%.
Negates DMG to all Allies' DMG for a total of 400 for 8s. Reduces Earth Elemental DMG by 35%.
Negates all allies' DMG for a total of 400 for 8s. Reduces Light DMG by 35%.
Negates all allies' DMG for a total of 800 for 8s & reduces DMG from enemy by 20% (Only Once).
Reduces all allies' DMG taken by 10% for 20s. Additional 10% for Human units.
Negates all allies' Light DMG for a total of 800 for 10s. If Demon, increases all allies' DEF by 50% (Only once).
Reduces target's CRI resistance by 50% & negates DMG taken for a total of 1000 for 15s (Only Once).
Reduces all allies' DMG taken by 20% & negates all allies' DMG taken for a total of 800 for 8s.
Reduces all allies' DMG taken by 20% & negates all allies' DMG taken for a total of 800 for 8s.
Negates DMG to ownself for a total of 1500 for 10s. Heals HP by 20% of DMG (Only once).
Reduces 5% of DMG taken by all allies for 10s. If the enemy is a Demon, reduces additional 10%.
Reduces all allies' DMG taken by 10% for 20s. Reduces all allies' Light & Dark DMG taken by 20% for 20s.
Reduces Water & Light units' DMG taken by 25% & all allies' Status Ailment resistance by 30% for 15s.
Negates all allies' DMG for a total of 600 & reduces Magic DMG from enemy by 25% for 8s.
Negates all allies' DMG for a total of 600 & increases all allies' DEF by 30% for 10s (Only once).
Reduces all allies' Physical DMG from enemy by 20% & increases Poison & Disease resistance by 100% for 10s.
Negates all allies' DMG for a total of 400 for 8s. Reduces Fire DMG from enemy by 35% (Only once).
Negates all allies' DMG for a total of 400 & reduces Water DMG by 35% for 8s (Only once).
Heals all allies' Seal & Curse. Increases Seal & Curse resistance by 100% & reduces DMG from enemy by 25% for 10s.
Reduces all allies' Magic DMG taken by 20% for 10s. Increases all allies' Poison & Disease resistance by 100% for 10s.
Reduces all allies' DMG taken by 20% for 10s. If the user is an Earth, increases all allies' Poison resistance by 100% for 10s.
Reduces all allies' Magic DMG taken by 20% & Physical resistance by 20% for 25s.
Reduces all allies' DMG taken by 10% for 20s. Reduces all allies' Water & Dark DMG taken by 20% for 20s.
Reduces all allies' Light & Magic DMG taken by 20% for 15s. 100% chance of Blinding ownself for 15s.
Reduces all allies' Fire DMG taken by 30% for 15s. 100% chance of Freezing ownself for 7s.
Negates all allies' DMG for a total of 700 for 10s. Increases ATK by 10% (Only once).
Reduces all allies' CRI DMG taken by 30% & increases other DMG taken by 20% for 10s.
Auto-revives target with 50% of HP, if target falls within 120s from the use of the Equip.
Heals all allies' HP by 15%. If Dark unit, increases Heal amount by 10%. If Demon, increases own Arts gauge by 20.
Heals target's Paralyze & Poison. Increases MAX HP by 2000 & Paralyze & Poison resistance by 60% for 10s.
Recovers all allies' HP by 30%. Reduces all allies' Status Ailment resistance by 50% for 30s.
Auto-recovers target's HP by 200 for 10s. If target is Human, increases DEF by 25% for 10s.
Heals all allies' Poison & Burn. Auto-recovers all allies' HP by 100 for 10s.
Recovers all allies' HP by 700. If the user is a Dark unit, heals all allies' Poison.
Auto-recovers all allies' HP by 150 for 10s. User Earth: Negates DMG taken for a total of 1000 for 10s (Only Once).
Increases all allies' Freeze & Paralyze resistance by 100% & HP Auto-recovery by 80 for 10s. If ally's HP is under 50%, HP Auto-recovery by extra 40.
Increases all allies' Blind & Curse resistance by 100% & HP Auto-recovery by 90 for 7s.
Auto-revives target with 20% of HP, if target falls within 120s from the use of the Equip.
Recovers target's HP by 1200. If the user is a Fire unit, increases target's Arts gauge by 20.
Recovers target's HP by 1200. If the user is a Water unit, increases target's Arts gauge by 20.
Recovers 20% of all allies' HP. If the user is a Light Unit, 20% more. If the user is a Spirit unit, increases Arts gauge by 20.
Recovers all allies' HP by 700. If the user is a Fire unit, heals all allies' Burn.
Recovers target's HP by 2000. If the target is a male unit, increases his ATK by 30% for 8s.
Auto-fills target's Arts gauge by 3 for 10s. If the user is a Water unit, reduces target's DMG taken by 10% for 10s.
2500% Fire DMG (Physical). Increases all allies' Arts gauges by 10. If the user is a Human unit, 10 more.
Increases all allies' Arts gauges by 15. If the user is a Dark unit, reduces all allies' DMG taken by 10% for 15s.
Auto-fills all allies' Arts gauge by 2 & negates DMG taken for a total of 800 for 10s (Only Once).
Auto-fills target's Arts gauge by 4 for 10s. If the user is a Fire unit, increases target's Physical DMG by 20% for 10s.
Increases all allies' Break power by 28% & Auto-fills Arts gauge for 20s.
Increases all allies' Arts gauge by 15. If the user is a Water unit, reduces all allies' DMG taken by 10% for 15s.
Increases all allies' Arts gauge by 15. If the user is a Water unit, reduces all allies' DMG taken by 10% for 15s.
Auto-fills target's Arts gauge by 4 for 10s. If the user is Earth, increases target's Physical DMG by 20%.
Increases all allies' Arts gauge by 12. If the user is an Earth unit, recovers all allies' HP by 15%.
Increases all allies' Arts gauges by 15. If the user is a Fire unit, reduces all allies' DMG taken by 10% for 15s.
Increases all allies' Arts gauges by 15. If the user is a Fire unit, reduces all allies' DMG taken by 10% for 15s.
Increases all allies' Arts gauges by 20. If the user is a Dark unit, increases Arts DMG by 20% for 8s.
Increases all allies' Arts gauges by 20. If the user is an Earth unit, increases ATK by 40% for 10s.
3000% Earth DMG (Physical). Increases all Allies' Evasion Rate by 30% for 12s.
Reduces all allies' Skill CT by 50% & increases Equipment CT by 30% for 15s.
Auto-fills all allies' Arts gauges by 1 for 20s. Increases Demon units' Skill CT speed by 50% for 20s.
Reduces own Arts gauge by 50 & increases all allies' Arts gauge by 50 (Except ownself).
Auto-fills all allies' Arts gauge by 1 for 20s. If the user is a Fire unit, Auto-recovers all allies' HP by 50 for 20s.
Increases all allies' Arts gauges by 20. If the user is a Human unit, reduces all allies' DMG taken by 15% for 15s.
Increases all allies' Arts gauge by 20. Reduces all allies' Heal amount by 30% for 10s (Except Lifesteal).
Auto-fills target's Arts gauge by 3 for 10s. If the user is an Earth unit, reduces target's DMG taken by 10% for 10s.
Increases all allies' Arts gauge by 20. If the user is a Fire unit, increases Arts DMG by 20% for 8s.
Increases target's Magic DMG by 20%. Reduces Equipment CT & Skill CT by 20% for 12s
Increases target's CRI rate by 100% for 9s. If Dark unit, increases Arts gauge by 30.
Increases all allies' Arts gauge by 12. If the user is a Light, recovers 10% of all allies' HP.
Increases target's Arts gauge by 30. If the user is a Light unit, 10 more. If the target is a Light unit, increases ATK by 30% for 10s.
Auto-fills all allies' Arts gauge by 1 & increases Skill CT speed by 30% for 20s.
Increases all allies' Arts gauges by 20. If the user is a Light, increases all allies' DEF by 30% for 10s.
Auto-fills target's Arts gauge by 1 & increases target's HP Heal amount by 50% for 15s (Except Lifesteal).
Increases DMG from Water to Fire Units by 20% & reduces Skill CT by 100% for 10s.
Increases all allies' Arts gauges by 20. Reduces all allies' Earth DMG taken by 15% for 15s.
Increases target's DEF by 100% & HP Heal amount by 50% for 15s (except Lifesteal).
Increases target's Arts gauge by 30. If the user is an Earth unit, 10 more. If the target is an Earth unit, increases ATK by 30% for 10s.
Auto-fills all allies' Arts gauges by 1 & increases Water units' Skill CT speed by 50% for 20s.
Increases all allies' Arts gauges by 20. If the user is a Light or a Dark unit, increases Arts DMG by 20% for 8s.
Increases all allies' Arts gauges by 20. If the user is a Demon unit, reduces all allies' DMG taken by 15% for 15s.
Increases target's Skill CT speed by 70% for 10s. If the user is a Water unit, increases target's Accuracy by 30% for 10s.
Increases all allies' DMG taken by 30%, Magic DMG by 30% & CRI rate by 30% for 10s.
Increases all allies' Arts gauges by 10. Increases all allies' HP recovery amount by 20% for 10s.
Increases all allies' Arts gauges by 15. If the user is a Light unit, reduces all allies' DMG taken by 10% for 15s.
Negates target's DMG for a total of 500 for 10s. Reduces Fire DMG to target by 30% (Only once).
1000% DMG (Physical). Summon Gem Blessing: Recovers 30 HP of all Allies for 20s (Only once).