Shrine of Tribulation [EXTREME]
Boss: Za'remnah · Tribulation Spear
- HP
- 15,000,000
- DEF
- 1,000
- Break
- 40,000
Requires a breaker. Za'remnah has a very large break bar, takes increased damage only while broken, and its Phantasm Lock disables one of your units in slots 2–4 until you break it. The standard answer is Duke in slot 1.
Check your team
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Waves
Both have noticeable Evasion; Bloody Bat can Seal for 10s.
Tankier than usual. Its skill lowers ATK for 15s and can Blind.
God Killer: don't bring God units. CRI RES makes crit buffs weak; DEF-ignore units (Nui Harime) work better. Phantasm Lock (5-orb arts) picks a random unit in slot 2, 3 or 4: it is Fainted, takes damage over time, and its Arts, skill CT and equip CT reset and can't fill until you break the boss. Put Duke in slot 1 so he can't be locked (his True Arts adds Break Power equal to 5% of its damage, which is why he's the only practical breaker), and bring backup arts gen. When its break bar refills it casts Commanding Roar (Faints everyone, ATK DOWN for 10s). At 50% HP: Magna Lance (invulnerable, hits hard); after this its attacks reduce your healing for 10s. At 0% HP: Shining Dark Explosion (invulnerable, DMG RES DOWN). Break it at exactly 0% HP to skip this.
Enemies
Recommended units
Breaker
Also fits (6)
Healers
DPS
Backup arts gen
Based on the GSGL Official Discord Advisor Team's Crest Palace guide (Tribulation section).