Ultimate Paladin Roy

Ultimate Paladin Roy

No. 270 Water · Human · Ascended Arts Gen: B

Also known asUPRoyHKRoy

Kit

SkillLinked Slashes "Fanged Wolf" CT12s Break800

3000% Water DMG (Physical). Heals Status Ailment (Except Faint, Paralysis, Seal, or Freeze).

ArtsBlue Dragon Sword "Sonic Roar" Break1500

23000% Water DMG (Physical). 80% chance of inflicting Ultimate Freeze for 7s.

True ArtsSecret Dragon Flight "Sky Majesty" Break3300

60000% Water DMG (Physical). Increases Water units' Break power by 100% for 30s.

Super ArtsExtreme Flash "Zero" Break4000

180000% Water DMG (Physical). Auto-fills all allies' Arts gauges by 7 & increases all allies' Physical DMG by 150% for 20s.

Phantom BulletPhantom Bullet-Kr 2× per quest Break8000

Max 2 Times per quest. 250000% Water DMG (Physical). Reduces enemy's Physical resistance by 120% for 100s. First activation: Increases all allies' Arts gauges by 200. Second activation: Recovers all allies' HP by 100%.

Passives

  • Fine Condition Arts gauge UP Lv4Auto-fills Arts gauge by 4 when HP is 80% or more.
  • Paralysis Resistance Lv8Paralysis resistance 80% UP.
  • Holy ScarIf Ultimate Paladin Roy is the leader, all allies' Physical DMG taken 50% DOWN for first 30s of quest (Only Once).

SP Art

  • Unit EXP UP Lv2Unit EXP from quest 20% UP (Only Once).
  • Arts gauge UP Lv1Arts gauge 10 UP when quest starts (Only Once).

Effects

Skill
  • Cleanse (All)Self 0%
Arts
  • Inflict Ailment (Freeze)Enemies · 7s
True Arts
  • Break PWR UPWater allies · 30s 100%
Super Arts
  • Arts GenTeam · 20s · Type B 7/s
  • PHY DMG UPTeam · 20s 150%
Phantom Bullet
  • PHY RES DOWNEnemies · 100s 120%
  • Instant ArtsTeam · first use 200
  • HealTeam · use 2 only 100%
Passives
  • Arts GenSelf · Type Passive · own HP ≥80% 4/s
  • Status RES UP (Paralysis)Self 80%
  • PHY RES UPTeam · 30s · is Leader 50%
  • Arts at StartSelf · with SP Art 10

Unit card

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