Shrine of Crimson Sea [EXTREME]
Boss: Ignis · Condemning Blaze
- HP
- 4,000,000
- DEF
- 2,500
- Break
- 150,000
- Resists
- Freeze, Burn 300% · Seal 100% · Poison 80% · Paralysis 50% · Blind, Disease 30%
The Hellfire field reflects 2% of your damage back as fixed damage and removes 10% of max HP every 5s for the whole run, so you need lifesteal or strong healing. Fire units deal no damage.
Check your team
Add units, or load an example team below, to check them against this stage.
Waves
Tanky mobs; Grovogg can Burn. The Hellfire field is already active here.
Fire units deal no damage or break. Ignis ignores DEF, so use DMG RES equips instead of DEF buffs. It opens with Blazing Impact (MAG, 100% CRI rate, heavy damage), so have DMG RES ready for the first hit. Each Inferno Blast lowers your Fire RES and lights an orb; after 3 orbs the next arts is Blazing Impact again. Below 30% HP it gains HP auto-recovery and DMG UP; finish it quickly. Duran nuke: use his Arts on wave 2 and his True Arts on wave 3 (needs 300 Arts); the stacked reflect sends its opening nuke back at it.
Enemies
Recommended units
Healers / arts gen
Useful equips
- True "Exceed Zechs" · Lifesteal
- Dark Blade "Exceed Zechs" · Lifesteal
- Goblin Slayer's Dagger · Lifesteal
- Little-Red-Riding Mira?! · DMG RES for the opening nuke
- True "Flambardo" · DMG RES
- Ganan's Wooden Sandals · DMG RES
Based on the GSGL Official Discord Advisor Team's Crest Palace guide (Crimson Sea section).