Shrine of Cinderplume [NOVA]
Boss: Flogassa · Heaven-Scorching Raptor
- HP
- 32,000,000
- DEF
- 500
- Break
- 180,000
The easiest NOVA, but it still needs endgame units. Wave 3 has Taunt Killer and Earth Killer. Wave 4 (Flogassa) disables heal-over-time and takes reduced damage until it is broken, so bring a breaker or strong RES DOWN debuffs.
Check your team
Add units, or load an example team below, to check them against this stage.
Waves
No gimmicks. Use these waves to build arts and get buffs up.
Low HP: go from threshold to threshold (80%, 50%, 30%). At each threshold he is invulnerable while casting True Arts and gains a stack of CRI DMG UP. He targets the unit dealing the most damage, so have mitigation up for each True Arts.
Takes reduced damage until broken. Without a breaker, stack RES DOWN debuffs (UPRoy, Shadow) instead. Hot Air deals a fixed 3,000 damage to every unit about every 30s. At 50% HP it is invulnerable while casting True Arts, then permanently gains DMG UP and faster arts gauge. It takes less damage as it nears each threshold, until it uses its 5-orb arts; attacks with many hits over a long animation get more damage through.
Enemies
Recommended units
Mitigation
Also fits (6)
Debuffers
Arts gen
Burst heals
Also fits (4)
Example teams
UPRoy's debuffs make up for not breaking wave 4; Shirou mitigates
Fourth slot is flexible
Based on the GSGL Official Discord Advisor Team's Shrine of Cinderplume guide.