Shrine of the Azul Knight [PRO]
Boss: Palamicia · The Solitude Silent Divine
- HP
- 4,000,000
- DEF
- 100
- Break
- 80,000
- Resists
- Seal, Faint, Freeze, Burn 100% · Paralysis 60% · Blind 30% · Poison 20% · CRI RES over 700%
Palamicia deals 190% more damage to Human and God units, has over 700% CRI RES, and heals most of the damage she takes until her first arts. Build around units that are neither Human nor God.
Check your team
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Waves
Until her first arts she heals 80% of the damage she takes, so an early nuke is very hard (Disease helps). Each arts adds 5,000 to her HP regen, up to 30,000. She enters one of two stances: hitting her with skills or equips triggers a counter, while Arts or True Arts remove the stance safely. Heavenly Water Stance counters with stacking ATK and DEF DOWN; Protective Water Stance counters by removing 100 Arts from every unit hit, so avoid triggering it. Her arts lowers your DMG RES and Action Speed and removes barriers. Below 50% HP it becomes Silent Finisher (Faints everyone, removes barriers) and her arts gauge fills faster; be at full HP before it. Blind cuts her damage a lot.
Enemies
Recommended units
Arts gen
DMG reduction
Timestop
Blind
Based on the GSGL Official Discord Advisor Team's Crest Palace guide (Azul Knight section).