60–70s CT - 5,000–7,000% Water DMG (PHY). For 7–12s, reduce enemies' Water RES by 45–60%.

Red Dead Claws
Skill
40–55s CT - 3,000–5,500% Fire DMG (PHY). For 65–75s, increase own Fire DMG by 100–125% (stackable).
Numbers in a range are rolled when the equip is crafted.
Crafting
- Needs
- Its Unique Mystika, from Episode 3 EX Bosses
- Extra effects
- 0–2 at random: ATK UP, HP Recovery UP, Skill CT Speed UP, Break Power UP, CRI rate UP, Accuracy UP, Arts UP, BE Output UP, PHY DMG UP, PHY RES DOWN, MAG DMG UP, MAG RES DOWN
- Passive
- 3 of the same Crest Fragment can add that Crest's effect
Episode 3 Unique Equips
35–70s CT - 1,000–4,000% Earth DMG (MAG). For 11–13s, reduce enemies' Poison RES or Blind RES by 10–25%. 85% Chance to inflict Poison or Blind for 8–15s.
40–60s CT - For 10–15s, increase all allies' PHY RES by 30–40%. For 10–20s, increase own Break Power by 30–50%.
40–60s CT - For 10–15s, increase all allies' MAG RES by 20–30%. Additionally, for 10–20s, increase own ◯ Element DMG by 50–75%.
30–40s CT - For 8–12s, increase ◯ Race allies' Arts by 2–3/s. Additionally, for 8–12s, increase allies' MAX HP by 25–35%.
Data from the Grand Crusade Guide by jeffers and .phex (Grand Summoners Official Discord).




